““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

  • GrymEdm@lemmy.world
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    6 months ago

    Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Baldur’s Gate 3 is said to have taken 6 years to make. Did Bethesda only hire the quest design team in the last year or something?

    • adam_y@lemmy.world
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      6 months ago

      That’s, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.

      Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.

  • AreaKode@lemmy.world
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    6 months ago

    That was the satisfying ending? The ending was stupid. I had to ask to make sure that really was the ending. And now, I just get to keep going? What a ripoff.

    • alcoholicorn@lemmy.ml
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      6 months ago

      I think the “just keep going” was a Tod Howard demand, his ideal game is a LLM that generates endless radiant quests. Generated content has been a hallmark of everything he’s touched, and it’s always a low-point in that game because he expects it to stand by itself, instead of using it as a tool for the designers to build off of.

    • Ashtear@lemm.ee
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      6 months ago

      Am I the only one that liked the ending? Maybe I just set the bar low after the endings in Fallout 3, 4, and Skyrim, but I thought it was well above any of those three. I felt like the game book-ended well: solid start and finish.

      Almost everything else in between? Yeah, they obviously didn’t flesh out the story much.

    • VelociCatTurd@lemmy.world
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      6 months ago

      My biggest issue with starfield is that it ended there. Like literally right when it got good imo. Imagine if they continued on and you did the whole time traveling thing with a dedicated story instead of just a new game+ thing. Not super original, but definitely would’ve been better than what we got.

      • Aermis@lemmy.world
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        6 months ago

        I would have been fine with a new game+ story but the main story got completely revamped for the second playthrough. Not just a few unique dialogue options.