PorkrollPosadist [he/him, they/them]

Hexbear’s resident machinist, absentee mastodon landlord, jack of all trades

Talk to me about astronomy, photography, electronics, ham radio, programming, the means of production, and how we might expropriate them.>

  • 54 Posts
  • 870 Comments
Joined 6 years ago
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Cake day: July 25th, 2020

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  • they’ve already contrived ways to resurrect and remake him before

    an actual spoiler (for the novels)

    In defense of CDPR, this can of worms was opened by Andrzej Sapkowski in the novels.

    A game focused on Ciri would be really cool. There’s a lot that can be done with travel to alternate universes. For example, in the novels, Ciri stumbles into the timeline of Arthurian legend and spends a worthwile amount of time there. In a videogame, she could travel to all sorts of other unexpected times and places.

    IMO, the GOAT would be a game focused on Regis though.







  • I uploaded the demo here: https://matapacos.dog/stuff/hexbear_deathmatch_demo.tar.gz (59M). It can be played back with something resembling the following line:

    odamex -iwad ~/Games/doom/iwads/doom2.wad -file ~/Games/doom/pwads/dwango5.wad -netplay ./Odamex_DM_20260524_131716_dwango5.wad_MAP01.odd
    

    Due to an apparent bug in Odamex, the path to the demo file needs to be fully specified even if it is in the current directory (observe the ./).

    Gameplay begins at the 25 minute mark (you need to mash the right arrow key to get there). Alternately, the up and down arrow keys can be used to skip maps (we played a couple dozen). F12 can be used to cycle between the perspective of different players. Unfortunately, some information like weapon animations is lost.

    The action really picks up after the map list cycles back to MAP01. We reach a point where where are +/- 10 for several rounds and things get downright chaotic. At the same time, people are getting more comfortable with the mechanics and movement.