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Joined il y a 3 ans
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Cake day: 2 août 2023

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  • He was very open in interviews during/after his first term about how he didn’t actually care about his campaign promises, but went with whatever got the best response from the crowds. IIRC he directly stated this about the whole “lock her up” movement he spearheaded. Somehow those confessions never made headlines.

    I don’t know why the Democrats didn’t simply run ads showing all the times he crapped on his own movement and supporters. There’s easily enough content for an entire series of ads and it’d be way more effective than anything they actually ran (aside from Waltz pointing out how weird they are, which the party made him stop doing despite it being the single most effective part of the 2024 Democratic campaign).












  • Quetzalcutlass@lemmy.worldtoScience Memes@mander.xyzBoop Snoots
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    il y a 8 jours

    Every few years I think “this is true photorealism; we can’t go further”. And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.

    Though maybe it’s just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Konami killed it would show a real video side-by-side with a render and they were nearly indistinguishable. (Edit: might have been this one?)

    Skin and facial animations are what’s really holding us back. Forget yet another lighting revolution, focus on the basics!





  • Quetzalcutlass@lemmy.worldtomemes@lemmy.worldGabe the GOAT Newell
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    il y a 8 jours

    We already know a bit about Valve’s internal culture due to leaks and interviews, and it’s dysfunctional but in a completely different way from almost every other company.

    Thanks to having a small headcount plus more money than God, Valve has zero (internal) pressure to release, and has embraced a culture of freedom where developers can work on whatever they want. This has led to tons of Valve projects getting 80% finished before being abandoned once they reach the final stages of development and are no longer fun to work on. Every release they’ve managed since Steam took off has been due to a few major players with the charisma to swing others to join their pet projects and stay for the long haul.

    In a rarity for the field, I’m not aware of any toxicity issues in Valve’s workplace or a single complaint about Gabe himself. Those who’ve quit have nearly always said it’s because their passion project got canned due to it being so hard to get anything past the finish line. Other than that, employees seem to love working there (the massive paycheck probably helps too).

    Gabe seems to be held in high regard, even though the internal structure he’s cultivated is such a mess. And I still prefer this clusterfuck of inefficiency to literally any other AAA developer.