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Joined 7 个月前
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Cake day: 2025年6月4日

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  • VR, controller, and console/PC that all interact seamlessly

    I don’t see it as a killer feature. In fact, the main advantage of these individual devices (as in the new ones, not Steam Deck) is that you don’t need the others, rather than that they interact seamlessly.

    e.g with Steam Frame, you don’t need a gaming PC to actually run Half Life Alyx to be able to play it. If you already have a gaming PC, at most it offers minor advantages over any other VR headset.

    e.g with Steam Machine, you don’t need a gaming PC to engage with the Valve ecosystem and play on your TV. If you already have a gaming PC, you can already stream it to your TV for free.

    Also, ecosystem maturity won’t fundamentally change that as a prospective steam machine customer, you will still need to configure game settings. You will still accidentally touch the trackpads in a way that causes issues in some games. Granted, the relative maturity and design improvements will make a big difference. But it’s more of a difference in customer retention and satisfaction than a difference that will get Valve’s foot in the door with someone invested enough in gaming to prefer a more open ecosystem, yet not invested enough to already own an equivalent console or equivalent/better gaming PC.

    There are many ways they could leverage a lower cost which Sony/MS can’t/won’t, e.g. make generic controllers compatible, sell the console without one, recoup margin on steam controllers (one of the highest-margin tech product categories around these days)








  • I think you’re both right. The active boycotting part likely will blow over quickly for most. But it’s still an opportunity for a large group of subscribers, many of which are primarily subscribed due to FOMO, to reconsider the value of their subscription. Some segment of boycott participants will end up resubscribing. Some segment will remain unsubscribed and go without. Some other segment will remain unsubscribed and switch to piracy. Over the past 5 years since the service started, this kind of opportunity has only really happened around the annual price increase (e.g in Dec 2022, Oct 2023, Oct 2024).

    I think it’s totally plausible that we would have seen another price increase next month, but won’t. It’d be too many reasons to unsubscribe, too close together. Even if they’re comfortable enough to increase in Dec instead of Oct, that’s still a hypothetical loss of 100s of millions in monthly revenue. That’s a significant win for the boycott.



  • gila@lemmy.ziptoGames@sh.itjust.works*Permanently Deleted*
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    3 个月前

    https://store.steampowered.com/app/385380/Planet_Centauri/

    They did kinda abuse early access to crowdfund development for a very long time. 100k+ copies sold is not a bad result overall. The bug is pretty unfortunate, but they didn’t exactly set themselves up for future financial success. Seems more like an unfortunate factor in the “flop” rather than the ultimate cause of it.

    The game does look interesting though and if they can regain enough momentum off a daily deal and/or future discounts to fix some of the issues mentioned in the post-1.0 reviews, I’ll definitely consider getting it on sale.


  • You’re right, the messages would not be decrypted by the server but by the client making the report. Key rotation also shouldn’t be an issue because it uses a ratcheting chain key. But if the non-malicious client is already set up to send decrypted messages to the server, this seems antithetical to the idea that WhatsApp can’t read your conversations. There are clear caveats without even introducing the idea of a malicious client potentially exfiltrating decrypted messages elsewhere. Signal on the other hand receives the reported senders phone number and an encrypted message ID, presumably acting on spam reports by relying on multiple reports of the same message from the same sender, rather than by reading the message



  • I think it’s more to do with the development process. There used to be a development use case for cheat codes to easily enable or disable features or parameters of a game for testing purposes. And then you could leave them in the release build because why not, cool easter egg.

    These days devs can easily just spin up whatever development environment needed for testing. There’s no need for such primitive methods like a special code, instead it’s now something that would require additional resources to implement.