Windows 95 was still just another dos program on top of a shell.
That’s just straight up misinformation. Even 3.1 wasn’t really like that anymore (though, it was closer). Windows 9x uses DOS as a bootloader, and retains the original DOS components for backwards compatibility, but loads into a fully 32-bit kernel with preemptive multitasking and many features DOS couldn’t dream of touching. It is built atop the original 16-bit DOS, and inherits a lot of jank from that, which is why eventually they ditched it to use the developed-from-the-ground-up NT kernel everywhere instead (and broke compatibility with a lot of old hardware and software because of it, much to the chagrin of the users–)
Huh? Coming from an Amiga it really didn’t seem innovative. Or OS2 or BeOS (which ran circles around Win 95) or Macs.
OS/2 and Windows are siblings, with most of OS/2 being written by the same people within Microsoft. Windows NT is what happened when Microsoft decided to backstab IBM (again) to increase their profit margin (as I myself have said, Microsoft has always been bad from the ‘evil megacorp’ angle).
BeOS was, at the time, an operating system only for Be’s own PowerPC based workstations (and workstation != desktop, especially in those days) – Though there were talks to bring at least parts of it to desktop as the basis for MacOS Copland, that didn’t go through (instead Apple vored NeXT and used its nutrients to make OSX). – It didn’t get a public, user-facing, desktop release that a mere mortal could buy until 1997 (on PPC Mac. 98 for the x86 PC version), which in mid-90s tech terms is like a geological epoch later. Are we also going to compare Doom 2 to Half Life and shit on Doom 2 for being behind HL?
MacOS at the time was still using Cooperative Multitasking (which is what Win 3.0 used, and is unreliable af because any crashed program takes out the entire OS with it) and wouldn’t get true Preemptive Multitasking until OSX in '99.
The amiga did get Preemptive Multitasking to the desktop first (in '86, even. Commodore seriously didn’t know what they had, or they would have ruled the roost), but preemptive multitasking wasn’t the only feather in 9x’s hat.
DirectX was so good at doing what it did (acting as a layer of abstraction between gamedevs and hardware, allowing them to just ask the library to draw and play stuff, and it would figure itself out with the hardware) that alternatives like SDL took another 3 years to exist and much longer to catch up – And it was necessary, because the PC space, unlike the likes of the Mac or Amiga, was an industry standard rather than being controlled by one company, and users could have any combination of wacky third party video and soundcards, and DirectX just dealt with it.
And Plug-and-Play, while buggy as fuck to the point that it really only worked when it wanted, was something that hadn’t been done before. Adding new hardware and the OS just figures that shit out, no reboot required? Unheard of.
Edit: BeOS in 97, not 98. Still retains the whole ‘this was a geological epoch by 90s tech standards’ comment though.
@VinesNFluff@westyvw but win9x still using dos drivers, so it is dos application. 32 bit dos application running on untouched dos system. Yes, it implements full 32 bit OS
It isn’t. It has its own Driver model. DOS drivers are installable and can be called up for backwards compatibility, but windows drivers are different and incompatible.
That’s just straight up misinformation. Even 3.1 wasn’t really like that anymore (though, it was closer). Windows 9x uses DOS as a bootloader, and retains the original DOS components for backwards compatibility, but loads into a fully 32-bit kernel with preemptive multitasking and many features DOS couldn’t dream of touching. It is built atop the original 16-bit DOS, and inherits a lot of jank from that, which is why eventually they ditched it to use the developed-from-the-ground-up NT kernel everywhere instead (and broke compatibility with a lot of old hardware and software because of it, much to the chagrin of the users–)
OS/2 and Windows are siblings, with most of OS/2 being written by the same people within Microsoft. Windows NT is what happened when Microsoft decided to backstab IBM (again) to increase their profit margin (as I myself have said, Microsoft has always been bad from the ‘evil megacorp’ angle).
BeOS was, at the time, an operating system only for Be’s own PowerPC based workstations (and workstation != desktop, especially in those days) – Though there were talks to bring at least parts of it to desktop as the basis for MacOS Copland, that didn’t go through (instead Apple vored NeXT and used its nutrients to make OSX). – It didn’t get a public, user-facing, desktop release that a mere mortal could buy until 1997 (on PPC Mac. 98 for the x86 PC version), which in mid-90s tech terms is like a geological epoch later. Are we also going to compare Doom 2 to Half Life and shit on Doom 2 for being behind HL?
MacOS at the time was still using Cooperative Multitasking (which is what Win 3.0 used, and is unreliable af because any crashed program takes out the entire OS with it) and wouldn’t get true Preemptive Multitasking until OSX in '99.
The amiga did get Preemptive Multitasking to the desktop first (in '86, even. Commodore seriously didn’t know what they had, or they would have ruled the roost), but preemptive multitasking wasn’t the only feather in 9x’s hat.
DirectX was so good at doing what it did (acting as a layer of abstraction between gamedevs and hardware, allowing them to just ask the library to draw and play stuff, and it would figure itself out with the hardware) that alternatives like SDL took another 3 years to exist and much longer to catch up – And it was necessary, because the PC space, unlike the likes of the Mac or Amiga, was an industry standard rather than being controlled by one company, and users could have any combination of wacky third party video and soundcards, and DirectX just dealt with it.
And Plug-and-Play, while buggy as fuck to the point that it really only worked when it wanted, was something that hadn’t been done before. Adding new hardware and the OS just figures that shit out, no reboot required? Unheard of.
Edit: BeOS in 97, not 98. Still retains the whole ‘this was a geological epoch by 90s tech standards’ comment though.
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Well damn. A person who disagrees with me and is nice and eloquent about it, even teaching me some new information.
Mad respect, stranger.
@VinesNFluff @westyvw but win9x still using dos drivers, so it is dos application. 32 bit dos application running on untouched dos system. Yes, it implements full 32 bit OS
It isn’t. It has its own Driver model. DOS drivers are installable and can be called up for backwards compatibility, but windows drivers are different and incompatible.