A nice comment in a forum thread (extracted below, but also see the shorter more facetious version below that) about references and their lifetimes in structs. Here is a link to the full thread over on users.rust-lang.org
I feel like I needed to hear or read this, and I feel like this sort of clarification is not put front and centre enough in rust learning material (as others in the thread say too). “The Book” certainly doesn’t seem interested in clarifying perspectives like this.
The Comment
Other languages use term “reference” for storing things “by reference” or just referencing any object anywhere in general. It’s not like that in Rust.
What Rust calls “reference” is a much more specific thing, that is no so general-purpose. It has a narrower, restrictive usage. Rust references are more like read-only or write-exclusive locks. They make their target unmovable and immutable for entire duration of their existence. They can’t exist on their own, only as a counterpart of an owned value.
References in structs also make the whole struct itself temporary, and everything that touches that struct becomes temporary and tied to the scope of the borrowed value that started it.
If these restrictions (that cause you fight with the borrow checker) aren’t what you want to achieve, then you don’t want temporary references.
99% of the time when you need to store something “by reference”, Box
(or Arc
or String
or PathBuf
or Vec
or some other owned type) is the right answer.
Note that &T
and Box<T>
have identical representation in memory — a pointer. They differ by ownership.
In Short
From here
You’re not allowed to use references in structs until you think Rust is easy. They’re the evil-hardmode of Rust that will ruin your day.
😉
Use Box or Arc to store things in structs “by reference”. Temporary borrows don’t do what you think they do.
Yep to all of your post … and this is my impression too (without having gotten on top of the smart pointers yet).
Only thing I can imagine adding though would be an optional garbage collector (that is shipped in the binary like with Go). I’m not sure how helpful one would be beyond RC/RefCell (I’d imagine a good GC could handle a complex network of references better, which wouldn’t be very “rust”-like, but expanding the scope of the language toward “just getting stuff done” territory would be the main point of a GC). A quick search turned up this project which seems to be very small but still active (interestingly, the blog post linked there points out that rust used to have a built in GC but removed it to be a 3rd party library instead).
Yea for me the structure and framing of The Book when lifetimes were first brought up (in Ch 4) didn’t work for me as it came off to me as another series of problems to solve or constraints to navigate.
What I find interesting and compelling about the framing in my top post is that it conceptualises references and borrowing by starting with lifetimes. I’m not as experienced as you and haven’t internalised rust like you have (awesome to read though!), but I think I would have found it better to go from the basic idea of pointers as a way of not taking ownership and then going straight into “everything has a lifetime with changing permissions/locks over that time depending on what other references exist and while rust infers these lifetime durations sometimes, sufficient complexity requires you to specify them yourself” and then building out from that basis. For instance, I’m not even sure The Book makes it clear that Rust is inferring variable lifetimes automatically (??).
I was reading this last evening and ultimately decide against pinging you with it at the time, lol.
It directly riffs off of, and complements, the article you posted. It also speaks to your remarks on an optional garbage collector, as well as “how to think about the lifetime/borrow checker/permissions interplay”.
small quibble:
String
,Box
, andVec
are all technically pointers that do take ownership (rather, they have ownership of what they’re pointing to). It’s really only “references” in Rust that don’t take ownership. Which, IIRC, is more or less how The Book introduces references in chap 4. So I’m not really sure how what you’re describing would differ from the current state of the book. Nonetheless, I understand the confusion that comes from “learning about” lifetimes so “late”.I suspect Rust is so complex, and like a living organism its parts have co-evolved together so much, that there is no linear explanation or introduction that can “truly” do it justice. You sort of have to throw yourself in, and repeat that process from a handful of directions/trajectories, to start to get a cohesive idea of the whole. I say “co-evolved” notably because so much of “modern” Rust seems to me to be syntactic sugar over “core/original/2015” rust.
I haven’t gotten to the chapters on explicit lifetime annotation this time around, but I expect The Book to clearly state, then, that everything has a lifetime and the compiler actually infers most of them for you as part of this “syntactic sugar”.
Thanks for the link! Will try to read it.
Yea, I was going to specify (lol) that my first time through I really missed or didn’t focus on what
Box
andVec
were as possibly alternative tools to references or at least interesting objects in terms of combining ownership and pointers to data on the heap … and how I’m not sure that’s really on me given the order of ideas in The Book and the emphasis on references. Again, for me right now, it seems that “lifetimes” is the connecting concept in that it clarifies what’s going on and what problems are being solved/created. For me, instead of the section in Ch 4, it was an early section in the Rustonomicon (that I was just casually browsing through … I know nothing about unsafe rust) that leaned in hard on the centrality of lifetimes.Nonetheless, I’m a little keen now to get a grip on how a
Box
(or other owning + pointing type) can be used as an easier/cleaner substitute for references. I don’t have a clear image in my mind and I think I just need some application to work with or example to read through (maybe in the blog post you linked).Thanks again for the link!