There were a number of exciting announcements from Apple at WWDC 2024, from macOS Sequoia to Apple Intelligence. However, a subtle addition to Xcode 16 — the development environment for Apple platforms, like iOS and macOS — is a feature called Predictive Code Completion. Unfortunately, if you bought into Apple’s claim that 8GB of unified memory was enough for base-model Apple silicon Macs, you won’t be able to use it. There’s a memory requirement for Predictive Code Completion in Xcode 16, and it’s the closest thing we’ll get from Apple to an admission that 8GB of memory isn’t really enough for a new Mac in 2024.

  • Treczoks@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    Yes. 2 kilobytes. Coincidentally, this is as big as the displays internal buffer, so I cannot even keep a shadow copy of it in my RAM for the GUI.

          • Treczoks@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            3 days ago

            I never said anything about framebuffers. The 256x64 pixel display in 16 brightness levels probably has something comparable inside. I just tell it that i want to update a rectangle, and send it some data for that.

            • uis@lemm.ee
              link
              fedilink
              English
              arrow-up
              1
              ·
              3 days ago

              It should have.

              Then, if you don’t store contents of entire screen in memory, which simple math says you can’t, I was partially wrong(depending on if you don’t count buffer in display as framebuffer) when interpreted “shadow copy” as backbuffer.