Miyazaki said “Anime was a mistake” though he often talked about his perspective on these things, if someone draws inspiration from the world around them, from real place and experiences, they become a better artist, someone capable of creating truly new and inspiring things, if they only learn from existing art, not experiences, they aren’t going to be capable of producing anything other than derivative slop that just exists to pander to the worst people.
This is why I like to say that if you want to build a compelling fictional setting, don’t start with Brandon Sanderson. Start with Karl Marx.
Also, Clausewitz. The first section of the first book of On War alone (“WHAT IS WAR?”) is incredibly illuminating.
This is true for so many things. Legend of Zelda is based on Miyamoto’s experience exploring caves in the Japanese countryside, whereas every single forgettable LOZ clone is based on LOZ.
Yeah, I’m actually in the final stages of making a Zelda clone that incorporates my own idiosyncratic personal interests. The enemy is a colonial empire rather than an evil wizard and the final boss is a gargantuan steampunk tank that incorporates my interest in weird WWI/WWII era early tank designs and real-world anti-tank insurgent tactics (targeting treads, engine grilles, viewports).
I’ve had this idea for a zelda clone where the “trading sidequest” is to build a motorcycle. It’s all very half baked but I think it follows in the spirit of making your game about things in the real world instead of about other games.
The only exception to this rule that comes to mind for me is Tunic, but that game seeks to capture the experience of figuring out how to play a game from instructions in another language, so even though it’s meta it works.
Thinking about it, it’s kind of like how AI LLMs operate, taking and consuming original materials to regurgitate it into some sort of slop, that it then reconsumes and regurgitates once more, and so on and so forth, leading to increasingly inbred products that bear no resemblance to any original thought and only ponders to the worst people.
This is why I like to say that if you want to build a compelling fictional setting, don’t start with Brandon Sanderson. Start with Karl Marx.
Also, Clausewitz. The first section of the first book of On War alone (“WHAT IS WAR?”) is incredibly illuminating.
This is true for so many things. Legend of Zelda is based on Miyamoto’s experience exploring caves in the Japanese countryside, whereas every single forgettable LOZ clone is based on LOZ.
Yeah, I’m actually in the final stages of making a Zelda clone that incorporates my own idiosyncratic personal interests. The enemy is a colonial empire rather than an evil wizard and the final boss is a gargantuan steampunk tank that incorporates my interest in weird WWI/WWII era early tank designs and real-world anti-tank insurgent tactics (targeting treads, engine grilles, viewports).
Hell yeah.
I’ve had this idea for a zelda clone where the “trading sidequest” is to build a motorcycle. It’s all very half baked but I think it follows in the spirit of making your game about things in the real world instead of about other games.
The only exception to this rule that comes to mind for me is Tunic, but that game seeks to capture the experience of figuring out how to play a game from instructions in another language, so even though it’s meta it works.
Thinking about it, it’s kind of like how AI LLMs operate, taking and consuming original materials to regurgitate it into some sort of slop, that it then reconsumes and regurgitates once more, and so on and so forth, leading to increasingly inbred products that bear no resemblance to any original thought and only ponders to the worst people.
Anime is like AI slop. You heard it here folks