• Yttra@lemmy.world
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        19 days ago

        I guess Steam and Itch.io are right there? Especially considering that this SDK is only for PC anyway. Maybe there are millions of Microsoft Store/Xbox PC-only players, but I think it’s much more likely that they already overlap significantly with the Steam user base.

        • mojofrododojo@lemmy.world
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          19 days ago

          good for you, you make decisions for you, and let everyone else make their own fucking choices for their products. in no way shape or form does this hurt you, you’re just anti - whatever - and want those choices closed off for others.

          selfish, and short sighted, but you do you

          • Yttra@lemmy.world
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            19 days ago

            I don’t really know what brought all that on so intensely, but I hope you get the help you need.

      • mojofrododojo@lemmy.world
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        20 days ago

        are you a game dev?

        look, I’m not trying to promote Mslop, but ignoring the audience is a CHOICE, but if your engine doesn’t support it at all, it’s a choice you DON’T GET TO MAKE, and I prefer to make my own choices.

        • tabular@lemmy.world
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          19 days ago

          Not really, I make games for fun.

          I do think about potential users and believe it’s most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I’ve given you that choice?

          • mojofrododojo@lemmy.world
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            19 days ago

            cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.

            • tabular@lemmy.world
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              19 days ago

              Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.

              Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.

              You do you but I feel blessed to game-dev without the pressure of those bad incentives.

    • MoreZombies@quokk.au
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      19 days ago

      While I think we can all respect that, I also feel a little nostalgia for this sort of thing - I remember the impact Xbox Arcade had for Indies, and it’s cool that just a little bit of that old spirit might still be there.

  • d3vnu1l@programming.dev
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    19 days ago

    While it’s good to see Xbox supporting Godot, the fact that this is for Xbox for PC (Xbox game store on windows) rather than the consoles makes it something I imagine a lot of people won’t really make use of.