• A_Union_of_Kobolds@lemmy.world
    link
    fedilink
    arrow-up
    47
    arrow-down
    1
    ·
    1 month ago

    There were some neat ideas in 4th at least.

    I look at editions as toolboxes to draw from in my own game, and 4th had a few good tools to it. The forest might have been unwanted, but there were some pretty trees.

    • Pennomi@lemmy.world
      link
      fedilink
      English
      arrow-up
      32
      arrow-down
      1
      ·
      edit-2
      1 month ago

      Man, I still think 4e’s at-will / encounter / daily powers were an interesting idea that made non-magical classes more fun to play, balance issues aside. People complained that it made the classes too samey, (which is a valid criticism). But damn, I want cool, once per day fighter abilities on par with a spell.

      I also thought that the progression of class -> paragon path -> epic destiny was badass and really enhanced the storytelling aspect of a character.

      • MindTraveller@lemmy.ca
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        1 month ago

        People complained it was too much like a video game, because it used actually good game design principles.

    • TheMinions@lemmy.world
      link
      fedilink
      arrow-up
      22
      arrow-down
      1
      ·
      1 month ago

      I still like minions as a concept. Dinky little guys that have 1 HP but if ignored will still do a decent amount of damage?

      Yeah it’s good stuff. Still rewards people for splitting fire too so suddenly it’s fine to attack zombie ABC even if your ally has already damaged zombie XYZ.

      • Thassodar@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 month ago

        I did a few 4th edition sessions and I cannot quantifiably say I’ve had a worse time than my 5th edition sessions.