telltale games had a great formula that served as an evolution of that genre imo… and they were massively successful.
unfortunately though going overboard with fake choices (which i initially didn’t have a problem with btw—different discussion though) and more importantly seeming to have a very strict formula that kept repeating in all their games kind of turned people off with time. this wasn’t helped by the fact that they stretched too thin with too many projects at once leading to reduction in quality and polish.
Fate of Atlantis is my favorite p&c adventure. great writing, great characters, great visuals, truly interesting adventure, and not reliant on moon logic as much.
telltale games had a great formula that served as an evolution of that genre imo… and they were massively successful.
unfortunately though going overboard with fake choices (which i initially didn’t have a problem with btw—different discussion though) and more importantly seeming to have a very strict formula that kept repeating in all their games kind of turned people off with time. this wasn’t helped by the fact that they stretched too thin with too many projects at once leading to reduction in quality and polish.
Fate of Atlantis is my favorite p&c adventure. great writing, great characters, great visuals, truly interesting adventure, and not reliant on moon logic as much.