Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • Plastic_Ramses@lemmy.world
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    7 months ago

    I’ve got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig “competing” against each other.

    But since Unity’s brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

    • WarlordSdocy@lemmy.world
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      7 months ago

      Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.

      • FiniteBanjo@lemmy.today
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        7 months ago

        It’s got all of the functionality you need but nothing in UE is “boilerplate” for 2D, meaning they don’t have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven’t used Unity for maybe a decade so idk about them.

        • Dojan@lemmy.world
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          7 months ago

          Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

          • FiniteBanjo@lemmy.today
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            7 months ago

            They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

    • aksdb@lemmy.world
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      7 months ago

      As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

      • ManniSturgis@lemmy.zip
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        7 months ago

        I think it’s funny you try to show how good the game engine is by saying it’s used in movies. Like sure it’s impressive, but graphics don’t make a game. Give me one good game with simple graphics built in Godot, rather than 100 fancy locking $80 micro-transaction infested always online games.

        • CosmoNova@lemmy.world
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          7 months ago

          Your argument has nothing to do with UE5‘s or Godot‘s strengths and weaknesses. You could literally flip it and it would make just as much (or little) sense: Give me one good asset library game in UE5, rather than 100 custom asset containing $80 micro-transaction infested always online Godot games. See? The argument doesn‘t actually say much about the engines, just about monetization which you can handle completely independently from the software. If your project makes a million or less, UE5 is free to use for anyone. That makes it pretty good for tiny indie devs and hobbyists actually.

    • pycorax@lemmy.world
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      7 months ago

      Considering Epic is funding Godot iirc, I’m sure they’re more than happy with their competitor shooting themselves in the foot.

  • Underwaterbob@lemm.ee
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    7 months ago

    Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity’s fuck up doesn’t spoil it.

    • Chee_Koala@lemmy.world
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      7 months ago

      I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

      • Gabu@lemmy.world
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        7 months ago

        What I love most about Godot is that it doesn’t give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you’ve got something working.

        • Chee_Koala@lemmy.world
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          7 months ago

          I can’t even imagine how that backend must look, 🤣 I work 100% in GDscript, but it’s really cool to hear : “Yeah it’s about 30% GDscript and 70% C++”

          Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.

        • nyctre@lemmy.world
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          7 months ago

          Lol! yeah! What sort of nerd do you have to be to enjoy card games? And sports games? Like, go outside, brah. When I get my game on, it’s usually CoD on my Xbox. Headshot after headshot, teabag after teabag. It’s just something else, you know? Not something you can get by playing a card game or some rts or something where someone else is doing the shooting for you… Like… Get some skill brah.

          /s … Pfew… That was hard to get through… sorry about that, couldn’t help myself