Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • Dojan@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 months ago

    Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

    • FiniteBanjo@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      They also spend valuable resources hounding developers into paying them, citing made up sales estimates.