- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Detailed Discord Patched notes from Discord
Adding comment from Wolfrasin for better visibility.
Detailed Discord Patched notes from Discord
Adding comment from Wolfrasin for better visibility.
This is a nerf right, the time now takes 5 seconds longer to become ready?
Yep, that’s a huge nerf. I think that’s 8 seconds to charge now, which is an eternity in combat.Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that’s still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don’t know how much hot and cold planets affect this if any.
I’d call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.
REcharge, not charge up. Haven’t confirmed in-game, but I am FAIRLY sure you misunderstood that one. Keep Diving!
Ohhhh, OK, that makes a ton more sense. I’ll test and update my original comment.
No more dropping ships like they are out of style.
Ahh, it’s not so bad, you can still drop a ship once every 18 seconds.
Good enough then, I’ll have to try it out.
Yeah sounds like 3-second charge up is now 8-seconds.
I read this as it now takes 15 seconds to cool down, it still takes 3 seconds to charge and take a shot.
Thats what I meant, the time after firing. Basically the cooldown has been increased