Announcement on Steam.


Hello,

This is Project Moon.

We would like to inform you of the issues that have been identified after the Sep. 26th(THU) 12:00(KST) Scheduled Update.

<List>

  1. An issue where the game softlocks in combat under certain circumstances
  2. Errors in Dante’s Notes & Story Timeline

<Details>

  1. An issue where the game softlocks in combat under certain circumstances

We have identified a softlocking issue in our latest Client version(1.57.1) where the game would become unresponsive during a combat encounter.

This issue occurs for enemies with certain patterns, and we are currently reviewing, investigating, and fixing content that may be affected by this issue.

Cause: In the process of adding the ‘Retreat’ function to the game, we made an adjustment to the game logic to fix an issue where a unit defeated at the current Turn Start gets eliminated from the Passives list UI on the left side of the screen.

Issue: The ‘Turn End’ effects that were supposed to activate only against surviving units were activating on defeated units as well, which meant that the game could softlock under those specific circumstances.

Solution: We have corrected the logic that was causing these issues, and we are currently testing any content that may have been affected by this issue.

  1. Errors in Dante’s Notes & Story Timeline

After the Sep. 26th(THU), 12:00(KST) Scheduled Update, we identified an issue with the timeline in the newly added Dante’s Notes & previously updated stories.

Issue: Stories from 6.5-1 ‘Timekilling Time’ to ‘The 4th Walpurgis Night’ Mini Episode are labeled as 984.11.

Cause: We misread the timeline of the events in Timekilling Time, which led us to mislabel the months in which the events of the story are taking place.

Solution: We have adjusted the timeline for the following story banners.

  • The following story banners visible in the Drive menu have been adjusted to 984-12

6.5 - Timekilling Time

Detour Tales - ‘A Familiar Siren’

6.5 - Murder on the WARP Express

Detour Tales - ‘The 4th Walpurgis Night’

  • The entry dates for Dante’s Notes, which were added with the Sep. 26th(THU) 12:00(KST) Scheduled Update, have also been adjusted to match our intentions

Preventative Measure: We will keep better track of the timeline of the City and the order of events that takes place within.

<Error Fix Deployment ETA>

In order to deploy the fix for issue #1 “An issue where the game softlocks in combat under certain circumstances”, we must proceed with a client build.

We are currently performing a test on relevant content and developing the upcoming content simultaneously, so it is difficult for us to proceed with a new build and submit an emergency review request to deploy a fix for this issue.

The new version with a fix for this issue will be applied with our next Scheduled Update, alongside our other content and fixes.

The issue #2 “Errors in Dante’s Notes & Story Timeline” will be deployed via a hotfix by 20:30.

Hotfixes can be deployed without a client update, and will be applied upon restarting the game. Please note that additional downloads may occur to refresh the in-game data.

We sincerely apologize for the inconvenience caused by these issues.

[Sep. 26th Scheduled Update Error Compensation]

  • Compensation : Lunacy x500
  • Recipients : All users whose accounts were created before Oct. 3rd 2024, 10:00
  • When : After Sep. 26th (THU) 2024, 20:30(KST)
  • Can be claimed once per account