Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful youā€™ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cutā€™nā€™paste it into its own post ā€” thereā€™s no quota for posting and the bar really isnā€™t that high.

The post Xitter web has spawned soo many ā€œesotericā€ right wing freaks, but thereā€™s no appropriate sneer-space for them. Iā€™m talking redscare-ish, reality challenged ā€œculture criticsā€ who write about everything but understand nothing. Iā€™m talking about reply-guys who make the same 6 tweets about the same 3 subjects. Theyā€™re inescapable at this point, yet I donā€™t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldnā€™t be surgeons because they didnā€™t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I canā€™t escape them, I would love to sneer at them.

Last weekā€™s thread

(Semi-obligatory thanks to @dgerard for starting this)

  • Soyweiser@awful.systems
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    1 day ago

    I have no idea what set the drama off btw, I have not really looked into it (could it be that this mod you are talking about was the unofficial mod the godot communication was talking about? Or is that a different mod? And did the redot (wait, re.? please tell me it isnā€™t a reference to the reeeee thing) people really pick the side of the n-word mod?)

    I did see that the guy who started redot basically only forked it and then went ā€˜any devs wanna take over this fork?ā€™ Very I started the wiki, without even starting a wiki.

      • Soyweiser@awful.systems
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        9 hours ago

        The bikeshed should be RED!

        Lol Edit (emp mine): ā€œWe need to remove the Godot branding from everything to differentiate this from Godot. For starters we can change the default IDE theme. I think a dark theme with red accents would make sense. Godot is associated with cooler colors, so warmer colors seem good.ā€

        Of course black with red. The engine for edgy 17 year olds. (I wanted to make a joke about Razer gaming peripherals here, but looks like they switched mostly to rainbows and greens, damn wokes!)

        • o7___o7@awful.systems
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          1 day ago

          Apologies for crappy nitpicking on my part, but 4chan millennials really gotta learn to let go of impact font.

      • self@awful.systems
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        1 day ago

        I want to pull quotes from that thread but itā€™s so satisfying in context to see the most toxic parts of a gaming community turn on each other

        and dear god are those some ugly fucking logos. my favorite is the one thatā€™s just Redot Engine with a ridiculously overbearing letter R (not gonna repost them here for obvious trademark reasons ā€” Iā€™ve got the feeling these fellas might not have that part figured out)

    • David Gerard@awful.systemsM
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      1 day ago

      apparently godot posted something about supporting LGBT in games? canā€™t find the original. then Grummz posted ragebait about it and the chuds flooded their github and discord with fuckwittery

      this is from like 5 min following links after reading your post

      • Soyweiser@awful.systems
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        1 day ago

        Looked at Grummz twitter, and looks like Notch is also getting involved. With friends like that.

        Amazing how this new crop of outrage merchants who touched some game code in the past make Derek Smart look measured and well balanced.

      • self@awful.systems
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        1 day ago

        wait, the ā€œpre-builtā€ engine these little shits are trying to bully a developer for using is fucking Unreal Engine 5?

        all wokes want is to use a notoriously advanced and difficult game engine owned by a right-wing asshole and thatā€™s how theyā€™re gonna destroy gaming. with the engine that gigantic studios use because writing an engine from scratch is a fucking money pit that never ends and you have to have a good fucking reason to do it

        also Iā€™ve been trying to force my hands to not start a Bevy project ever since Tiny Glade (a beautiful, cozy 3D sandbox builder running on the Bevy engine) launched and Bevy is manual as hell (but fun to work with), so this is a good reminder that Godot is cool and I should finally learn it too

        • Soyweiser@awful.systems
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          10 hours ago

          A common pattern of the angry anti-ā€˜wokeā€™ gamers is that they donā€™t know how games are made on any level, and they are kept, I think intentionally, in the dark by the people who are stirring the anti-ā€˜wokeā€™ craziness who should know better. And it is about every level, npc ai, engines, financial, external organization structures, community management, how prerelease footage is work in progress, etc etc. It is almost impressive how blind people are towards how their hobby creation works.

        • s3p5r@lemm.ee
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          8 hours ago

          owned by a right-wing asshole

          Wait, what? Can I get some info or even just the right search terms to force Google to give me useful info? I know heā€™s done the eye-roll-worthy ā€œno politics in my artformā€ bullshit but if thereā€™s more Iā€™ve missed, Iā€™m keen to know.

          • self@awful.systems
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            3 hours ago

            most of itā€™s on Twitter and therefore inaccessible to me, but Sweeney has a habit of falling all over himself to defend musk in nonsensical ways, and musk continuously returns the favor. the two of them boosting each other politically is something that keeps happening ā€” a search for tim sweeney musk or similar should surface more recent examples without flooding you with ā€œno politics in artā€ results (though thatā€™s a dogwhistle too, soā€¦)

            Sweeney has a wider track record of saying slimy fash shit on Twitter ā€” itā€™s why heā€™s a meme on mastodon ā€” but like I said, none of thatā€™s accessible to me anymore. it fucking sucks that both of the programmers I idolized as a naive kid turned out to be huge fucking assholes though

            • gerikson@awful.systems
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              45 minutes ago

              Carmack has always struck me as the kind of cishet white GenX dude that gets more and more pissed that everythingā€™s ā€œpoliticalā€, I just wanna code, man, why is everyone mad at me that he more or less inevitably falls into fascism. Sure games can be coded as ā€œcounterculturalā€ but the genres that Doom and Quake represent are quasi-fascist already.

        • flavia@lemmy.blahaj.zone
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          15 hours ago

          Godot is really fun to use and to develop in. They basically gamified documentation writing: they show you tooltips for your custom elements just like the classes provided by the engine with their excellent documentation. The engine has hot code reloading too. I have a puzzle game project that Iā€™m working on now.

          • self@awful.systems
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            2 hours ago

            that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isnā€™t an old unreal engine or idtech under my belt

            like I mentioned, I really like how Bevy works, but in its current state it isnā€™t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic ā€” even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also donā€™t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)

        • self@awful.systems
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          1 day ago

          also, holy fuck the reply guys are a plague on that post. is bluesky normally like that, or is it the blast radius from the gamers deciding they have a problem?

          • David Gerard@awful.systemsM
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            1 day ago

            dunno if i have an unusual amount of blocked posters, but the ones i can see are fine? bsky is largely le home of le wokisme

            • self@awful.systems
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              1 day ago

              thatā€™s probably it ā€” logged out mastodon is probably just as bad. also the most aggressive reply guyā€™s take is ā€œaccounts for public projects should never block anyone and they should be required to debate the people yelling at themā€ which is, holy fuck, the most blockable thing Iā€™ve ever seen

      • Soyweiser@awful.systems
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        1 day ago

        Holy shit that is amazing. The thinnest skins. All of this over the promise by God not to flood the world again.