I’m with you on all of this. I’m familiar with this (am a game dev) and you’re 100% right that the biggest cost is game distribution. One thing though: it costs ~$100 to list a game on Steam, which is returned to you after it’s made a thousand or two.
Honestly there’s nothing much valve can do to appease people, but I believe the most likely thing they can do is release data on how much distribution costs and give companies the ability to disable the “extra stuff” to save even a few percent of their revenue.
It got added when they moved from Greenlight to the current system IIRC.
Double checked and it’s called the “Steam Direct fee”, is $100 (+ potential taxes) and you get it back when the game makes $1,000 “Adjusted Gross Revenue”.
I’m with you on all of this. I’m familiar with this (am a game dev) and you’re 100% right that the biggest cost is game distribution. One thing though: it costs ~$100 to list a game on Steam, which is returned to you after it’s made a thousand or two.
Honestly there’s nothing much valve can do to appease people, but I believe the most likely thing they can do is release data on how much distribution costs and give companies the ability to disable the “extra stuff” to save even a few percent of their revenue.
Thanks for the input. Wasn’t aware of that, is this a recent thing?
It got added when they moved from Greenlight to the current system IIRC.
Double checked and it’s called the “Steam Direct fee”, is $100 (+ potential taxes) and you get it back when the game makes $1,000 “Adjusted Gross Revenue”.
Ah that makes sense.