Are there games that you tried but just couldn’t get into because they feel outdated? Games that, in theory, you would enjoy, but don’t because the controls, graphics, writing, or mechanics just don’t feel good anymore. Games that, compared to today, just don’t hold up to your standards.

I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn’t for me.

I also dropped Mirror’s Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn’t bother me before, but my eyes are not used to it anymore.

There are also games like the first two Tony Hawk Pro Skater games that I can’t fully get into because they’re missing mechanics from the later games. The levels and controls feel great, but they don’t feel complete without those mechanics. It keeps me from enjoying the games as much as the others.

Please share yours!

  • Argurotoxus@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago

    Yeah absolutely. I think with a lot of these older games that are considered to be the GOATs of their respective genres you’ll run into the same problem: They were so good, that the mechanics/ideas become the minimum requirement for all games thereafter. So, if you played the game on day 1, it was an innovative masterpiece the likes of which you’d never seen before. If you play it 10-15 years later after having played modern games in the same genre, it feels like the same old shit except without the 10-15 years of improvements.

    For me personally, the game I’ll get crucified for not enjoying is Half Life 2. I played through the entire game. It was ok. I was pretty bored for most of it though. Shooters aren’t generally my thing for one, but even that aside the game was very milquetoast to me. I did a lot of reading up on the history of HL2 afterwards because I was astonished that I didn’t enjoy such a legendary game and I think I came to the conclusion that some new mechanics such as the cover system and story-driven nature of HL2 were what made it such a hit in 2004. But 15 years later those mechanics weren’t new and exciting to me and the story is decent but a far cry from amazing.

    The other game that stands out to me is Assassin’s Creed 1. I couldn’t make it more than a few hours into that game. Just so boring and repetitive, the combat was boring, the collectables were boring, most mechanics didn’t actually seem to matter…I just hated the game lol. I do think it’s another example of later entries in the series/other games doing the same thing but better so going back to the OG just felt like a slog. But I really hated AC1 hahaha.

    • NotJustForMe@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      10 months ago

      Half Life 2 was mostly noted for the extreme technical advancements. Take a look at what a gaming pc looked like when it came out. It shouldn’t have been allowed to be so advanced.

      Half Life 1 was the one with the gameplay advancements. I played both on release, and both times felt like I’ve just entered another multi-verse.

      Far Cry 1 managed that, too.

      None of them hold up today. They are still as great as they were back then, but the feeling is all gone. I’ve recently finished all of them again, just to check.

    • 🔍🦘🛎@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Half-Life 2 has suffered the fate of Seinfeld - the work was so monumental in its field that it revolutionized everything coming after it. Many of those iterations accomplished certain things better. Going back you think: what’s the big deal? Basically every game has physics, ragdoll enemies, novel gimmick weapons, and an action-packed cinematic feel.

    • stardust@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      AC1 had those same criticisms back then too. I played it back then and hate finished it and wasn’t going to check out the rest of the series but then the ending reveal hooked me. And AC2 addressed lot of the complaints.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      A big part of HL2 was also the physics. No game did that before to the same extent, so it was novel and cool. The gravity gun was super unique and all the physics puzzles were new and cool.

      I tried replaying it a few years back and had the same experience as you. Every physics puzzle felt boring and just stopped the flow of the game. The gravity gun is still fairly unique, but it has lost a lot of its charm. It’s just not the same experience as it was around the time it released.

    • limeaide@lemmy.mlOP
      link
      fedilink
      arrow-up
      0
      ·
      10 months ago

      Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.

      About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.

      AC1’s concept and maybe even story has held up, but you’re right that the later entries feel miles better.