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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I have a pretty extensive Dota background behind me, but I quit years ago because I noticed I wasn’t really having a good return in terms of fun/hour. This is really the first MOBA I’ve played since then - though I’ve kept watching Dota esports.

    I played FPS multiplayer years ago (Unreal Tournament '99, TF2 and Planetside 2 primarily) but I have definitely not kept it up, sticking mostly to single player and story heavy games as I’ve gotten older. This is the first competitive game I’ve played in years, so between skill atrophy and getting older, twitch aim is definitely my number one weakness in Deadlock. I hope I’ll be able to either get better at it or at least perform well enough to be good enough to feel like I can have fun playing it, as the movement and mechanics of the game are addicting as hell.


  • I too have yet to adjust to the years we lost during the pandemic, but Dota closed beta started 14 years ago. A decade ago it had been released for a year following its much-memed three year beta. Time flies eh?

    I’m exactly like you though, so I’m happy to find a kindred spirit. Played a shit ton of Dota 1, went onto playing Dota 2 starting from closed beta up to about 2017. I love the game, but I hated playing it - it mostly made me miserable. Very happy to have quit, but still watch TI every year, along with a couple other major tournaments perhaps. I think it’s great fun to watch.

    I agree that MOBA macro and gamesense are very important, but they are also easier to pick up than movement and aim, so I find after the initial week or two of an adjustment period it’s mostly the FPS gods who dominate. I know I am primarily held back by my aim at the moment, for example.









  • Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.

    I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.