simple answer: loop.
while the train is circling, you can start untying the people as they are resurrected.
the real question is whether the train is slow enough to get the time to untie those people between each pass.
i dont disagree with it being in a decent state. i’m just annoyed by the marketting around it, which is deceiving, if not flatout lies.
the problem imo is that it’s advertised absolutely incorrectly. they make it sound like the tech makes the game run faster. it doesn’t. it leverages the free resources due to the cpu bottleneck in order to interpolate frames, like those 2010’s tvs with their “9000hz motion” interpolation. it’s okay for smoothing out jerky frame movement in solo third person rpgs and stuff like that, but absolutely disgusting and unusable for first person shooters. yet, following the gaming subs on reddit, people are gushing over it like it’s free real performance increases out of thin air.
narrowed it down to the “Gigabyte GTX1080ti 11G” detector. all except that one can be left enabled. as soon as i add that one for my graphics card into the mix, openrgb crashes.
the confusing part here is that only after disabling the igpu this happens. if i reenable the igpu, things are back to normal with all detectors being able to correctly identify all their components.
any idea why that might be?
missing keys
that’s the biggest war crime that valve has committed with the deck and no idea how they think it’s acceptable
not really. you’ll build muscle memory of the button sequence, if needed.