

Looks like Pahvo event stuff (no changes, just the addition of it to the game) and general fixes related to the recent anniversary bundle.
The Defense of Pahvo Event will begin on PC on March 18th at 8am PT and run for 3 weeks before concluding. Meanwhile, it is expected to appear on Xbox and PlayStation starting on April 29th.
This Featured Event will be the second of a series of upcoming Events that will participate in the seventh installment of our multi-event system known as an Event Campaign. You’ll need to participate in six events in total in order to earn the Grand Prize: A Tier 6 Infinity Promotional Ship of your choice, two free T6 Zen Store Coupons, AND 1500 Lobi!
- Players may earn 50 Event Campaign Progress for each day they participate in an eligible event.
- Buying out an eligible event will include up to 700 Event Campaign Progress.
- Each event’s buyout only grants as much Event Campaign Progress as is relative to the amount paid, after pro-rated discounts are applied. This means that paying half price, (because you participated in 7 out of the 14 required days so far) will grant you 350 Event Campaign Progress. Essentially, you get what you pay for.
I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.
My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.
Edit to add: Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.
I really like their thorough patch notes and how they seem to quickly address player concerns/satisfaction. Better to have the game be fun rather than set-in-stone, IMO.
From March 11th at 8am PT to March 18th at 12pm PT on PC, all of our Red Alert events will be returning at once
From March 11th at 8am PT to March 18th at 12pm PT on all platforms, your Admiralty missions will give out bonus rewards!
From March 5th at 8am PT to March 8th at 12pm PT on PC, we are running a special event where Captains can earn bonus Marks
Dilithium Ore event runs on PC from February 27th at 8am PT until March 5th at 12pm PT
Additionally, you can enjoy a discount of 20% in the Dilithium Store
From February 27th at 8am PT until March 5th at 12pm PT, you’ll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day.
I thought patches were moved to Tuesdays? Or at least it seemed that way. These past few weeks, it’s felt like it’s always both Tuesday AND Thursday.
On one hand, I’m glad the new crew is addressing issues quickly. On the other hand, it’d be nice to have a couple days without a maintenance window.
It was quite a full episode. Lots of content. It started slow (and a bit childish), then quickly turned
dark
I enjoyed it, as far as addressing one of my least favorite arcs. So, glad in two ways that it dropped.
Also, yeah… that room was creepy, IMO.
If it’s in the post, it might be the only one they’ll do. Then again, that won’t exactly “remind” the console crew. :/
starting on February 11th, 2025 and continuing until March 14th, 2025 on PC,
…
and on March 11th, 2025 and continuing until April 10th, 2025 on Xbox and PlayStation
Aye! For me, I have two keys I toggle back-and-forth through most of the engagement. One keybind is set for all my attack powers in a specific order, then all of my heals/buffs in a specific order. I press one, then press the other, then the first, then the second, again and again.
I also have “spacebar” for attacks, but those are my trigger finger powers for specific “shots”.
The No Win Scenarios Event will become available for players on PC starting on January 21st at 8am PT and running until February 11th at 12pm PT. We’re aiming to have this event available for Captains on Xbox and PlayStation on February 18th.
From January 14th at 8am PT to January 21st at 12pm PT on PC, your Admiralty missions will give out bonus rewards
Seems so. I don’t envy the ancient code they must have to comb through for new/better things, but at the same time I’d really like to see better use of Tribble as a test server before patches are pushed to Production.
We are aware of problems with loadouts and traits after yesterday’s maintenance and we’re looking into it.
Hmmmm. OK, good. Glad they’re looking into it and kudos for speaking to it immediately. Even so, I know this may blow the minds of many game studios these days, but… Try rolling back a/the bad patch and then doing internal QA testing before pushing it to production.