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Cake day: April 5th, 2024

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  • The Defense of Pahvo Event will begin on PC on March 18th at 8am PT and run for 3 weeks before concluding. Meanwhile, it is expected to appear on Xbox and PlayStation starting on April 29th.

    This Featured Event will be the second of a series of upcoming Events that will participate in the seventh installment of our multi-event system known as an Event Campaign. You’ll need to participate in six events in total in order to earn the Grand Prize: A Tier 6 Infinity Promotional Ship of your choice, two free T6 Zen Store Coupons, AND 1500 Lobi!

    • Players may earn 50 Event Campaign Progress for each day they participate in an eligible event.
    • Buying out an eligible event will include up to 700 Event Campaign Progress.
    • Each event’s buyout only grants as much Event Campaign Progress as is relative to the amount paid, after pro-rated discounts are applied. This means that paying half price, (because you participated in 7 out of the 14 required days so far) will grant you 350 Event Campaign Progress. Essentially, you get what you pay for.

  • I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.

    My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.

    Edit to add: Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.























  • We are aware of problems with loadouts and traits after yesterday’s maintenance and we’re looking into it.

    Hmmmm. OK, good. Glad they’re looking into it and kudos for speaking to it immediately. Even so, I know this may blow the minds of many game studios these days, but… Try rolling back a/the bad patch and then doing internal QA testing before pushing it to production.