Specialized LLMs trained for specific tasks can be immensely beneficial! I’m glad to see some of that happening instead of “Company XYZ is now needlessly adding AI to it’s products because buzzwords!”
Specialized LLMs trained for specific tasks can be immensely beneficial! I’m glad to see some of that happening instead of “Company XYZ is now needlessly adding AI to it’s products because buzzwords!”
~Phasers and molasses,~
~Phasers and molasses!~
~If you want some, just ask us,~
~We’ve got phasers and molasses.~
I mostly agree with you, except I think Nicolas Cage gave it his all and was creepily interesting. It’s a shame they didn’t put his role in a better film.
I had the Secret of Monkey Island on a CDROM as a kid and the soundtrack of the original is burned deep into my brain.
Fun fact: you could put the game CD into a normal CD player, skip track 1 (The data track) and just vibe listening to the entire soundtrack while rollerblading.
Instead of trying to specifically carve out spaces for each one, try just figuring out the balance of the starting play area and immediate neighboring regions. Then have rough ideas of where some other continents in the world are, and as other spieces come up that are rare for the region you can say they are originally from continent X.
Until the players actually go visit these other places, you don’t need to have societies fully formed and figured out. Once players decide to visit, you should have at least one session of sea/air/whatever travel buffer to give you time to populate new lands (and can then adjust for any storyline/player interest.)
For example, in my campaign I told my players that the elven homeland was in the continent to the south. Three years later they are finally going to visit there, and it turns out I now know that the elders and majority of elves in the capital city live in a giant treetop metropolis while halflings and some other races are engaged in a 1920s style drug-fueled gang warfare on the ground level amidst a technological revolution (Drive-by violence is much more interesting with repeating crossbows and fireballs instead of tommy guns and bombs). The elves care very little about what the “dirty ground races” are up to because as a consequence of their longevity, they are very slow to change and adapt to a changing world.
Had I tried to figure out their society at the start of the campaign, it would have been nothing like that.
There’s no other system that quite captures the feeling of, “Shit, that was a lot of damage. Do I try to heal them before it rolls to 0 or just spam attack and hope to end combat before they go down?”
I agree, throwing enemies into stacks is much more amusing than everyone just standing around.
I was supposed to organize the upgrade to pro at my workplace - then I got an offer I couldn’t refuse somewhere else. I feel bad because the guy who replaced me is struggling to get to grips with arcmap, and somehow will need to oversee the transition… I’m using pro at the new place, and while I don’t like a lot of the changes, map series are indeed fantastic. No more changing layouts a dozen times to export new versions of a project!
What is your favorite haiku that comes to mind?
If you want the full comfy chillax experience, add the mod that just lets you pause time whenever you want. Feel like fishing but don’t want to miss something? Take a pause and relax with a rod for a bit.
I also suffer from min/max gaming and this is the only way I could enjoy the game without being stressed.