where it won’t obscure passwords. But, surprise, it will obscure DRM content
Yeah, we all know where the priorities really are.
How have our consumer protections gone so fucking far.
where it won’t obscure passwords. But, surprise, it will obscure DRM content
Yeah, we all know where the priorities really are.
How have our consumer protections gone so fucking far.
it includes logging things you do in apps, tracking communications in live meetings, remembering all websites you’ve visited for research, and more.
Yeah, uh, no thank you.
Is Microsoft this out of touch? Or are we doomed to be constantly monitored by our corporate overlords?
Seems we’re just still charging directly into 1984.
I never claimed they were all trend chasers - my point was that it had a good place and then trend chasers over did it, and those areas are problematic. There is a place for it where I think it deserves to stay, but people have used it in the wrong places and overdone it in others to the point where the overuse had started showing issues.
I’d agree with everything you say about designers choosing to use flat designs without understanding the point. It’s definitely overdone and this becomes a problem.
But your argument for skeuomorphism is a huge stretch. We had ten years of skeuomorphism also showing it just straight doesn’t work in a lot of places. It becomes overloaded and hard to read.
But you’re comparing it to absolute off the deep end applications of the opposite. Why not somewhere in the middle? The entire argument you make for it is just that “well people understood what was click able etc” which is literally just basic design principles and nothing to do with skeuomorphism uniquely.
Why can’t we just expect UX people to do their jobs correctly? Why throw the baby out with the bath water in order to get a different baby we know has other issues?
And what change in outcome did refusing a straw cause?
This doesn’t have anything to do with flat design. It’s the fact that people take hammers and look at everything as a nail and go pounding things. Everything like this is a “contagion”, people just latch onto hot button ideas and go crazy. Flat design in itself is fine, and extremely beneficial for what it was designed for, it’s just overused because people chase trends.
Before flat it was skeumorphism and that was even worse. You had everything in tech trying to look like real things which made things way too busy and hard to read. And then people tried to make it work on tiny phones with low res displays and it was difficult to use.
Hence, flat design was born as a solution. It made icons easy to read on tiny devices. And it did a good job at that. It solved a problem and did it well and everything was well and good.
The problem was the next step where people decided they needed “consistent branding” so they did it on their website too. And then their marketing materials. And then their products. Then you had a problem.
Flat design works well for what it was made for: iconography. And for legibility of small UI. But it’s not for everything. But people can’t think for themselves and solve different problems in different ways. And Google made it easily available everywhere. And people picked that up and use it everywhere. And THAT is the problem.
At least that makes sense and has a logical reason
All I can see is ASL
Not that I’ve seen, but I know some people who somehow missed the video, and he doesn’t link to it on the website so:
Yes, because when you run systems like that, you use the AI, and you have the people as a fallback for when the AI fails.
It was primarily watched by people in India because the AI was failing the vast majority of the time.
So yeah, the state of the art AI is… Failing at its job 70% of the time. Instead of the hoped goal of 5%.
Yes, it requires it runs well with default settings, everything is accessible with the standard deck controls, that all the control displays use the steam deck icons, and it doesn’t reference controls the deck doesn’t have. It’s a very high bar.
I’m actually shocked to find how many people agree with the OPs sentiment, but maybe there’s something about the demographics of who’s using a FOSS Reddit alternative or something. I’m not saying everyone is wrong or has something wrong with them or whatever, but I entirely agree with people finding this valuable, so maybe I can answer the OPs question here.
I’ve been working remotely long since before the pandemic. I’ve worked remotely for multiple companies and in different environments. I am extremely introverted and arguably anti social. I tend to want to hang out with many of my friends online over in person. But that doesn’t mean I think there’s no advantage at all. To be honest, when I first started remote work, I thought the in person thing was total bullshit. After a few meetings my opinions drastically changed.
I’ve pushed (with other employees, of course) to get remote employees flown in at least a few times a year at multiple companies. There are vastly different social dynamics in person than over video. Honestly, I don’t understand how people feel otherwise, especially if they’ve experienced it. I’ve worked with many remote employees over the years and asked about this, and most people have agreed with me. Many of these people are also introverted.
I think one of the big things here is people harping on the “face” thing. Humans communicate in large part through body language - it’s not just faces. There’s also a lot of communication in microexpressions that aren’t always captured by compressed, badly lit video. So much of communication just isn’t captured in video.
Secondly, in my experience, online meetings are extremely transactional. You meet at the scheduled time, you talk about the thing, then you close the meeting and move on. In person, people slowly mosy over to meetings. And after the meeting ends, they tend to hang around a bit and chat. When you’re working in an office, you tend to grab lunch with people. Or bump into them by the kitchen. There’s a TON more socializing happening in person where you actually bump into other people and talk them as people and not just cogs in the machine to get your work done.
I find in person interactions drastically change my relationships with people. Some people come off entirely different online and it’s not until meeting them in person that I really feel like I know them. And then I understand their issues and blockers or miscommunications better and feel more understanding of their experiences.
Maybe things are different if you work jobs with less interdepencies or are more solo. I’ve always worked jobs that take a lot of cooperation between multiple different people in different roles. And those relationships are just way more functional with people I’ve met and have a real relationship with. And that comes from things that just don’t happen online.
Im honestly really curious how anyone could feel differently. The other comments just seem mad at being required to and stating the same stuff happens online, but it just doesn’t. I do wonder if maybe it has to do with being younger and entering the workplace more online or something. But I’ve worked with hundreds of remote employees and never heard a single one say the in person stuff to be useless. And I’ve heard many say exactly the opposite.
Yeah this is why I don’t get it. If you expect me to respond instantly, you should be placing a phone call and not sending a text.
No no no, you’re missing the important piece
On April 1, 2023, three undercover agents met with Faye… Faye asked if the undercover agents were federal law enforcement.
They didn’t have to say yes, because it was April fool’s day!
I have never in my life seen someone refer to CRT TVs as crtvs and it’s really fucking with my head lmao
As I mentioned in other comments, I’m a software dev that’s worked with companies that were doing this, that were talking to other mobile game companies that were doing this. I hate to say “trust me bro” but, this stuff isn’t something they’re like happy to publicly advertise so it’s not like it’s written up somewhere, AFAIK.
I’m a software dev and have worked with some of these companies. It’s kind of sad because I liked the idea of mobile games and working with them was a bit like seeing the devil behind the curtains. I dreamt of making cool little games based on fun and unique ideas and quickly learned it’s all a huge well oiled machine chugging through market data to find the most effective money extracting methods they can come up with.
For every bit you think these companies are grimey money chasers, I promise you it’s at least 5 times worse.
Some of the responses here dance around the truth, but none of them hit the nail on the head. This is a bit of an artifact of how the mobile industry works and the success rate vs profitability vs the way ads work on mobile.
Yes, hands down, this is not an effective advertising strategy. Many of these game companies are very successful so it’s not because they’re stupid. It’s because these ads aren’t advertising campaigns.
These ads are market research. The point isn’t to get you to download their game. At all. The point is to figure out what people will engage with.
These ads are all game ideas. Mobile game ideas are a dime a dozen million. They’re easy to come up with, cost a lot to build, and many don’t monetize well and therefore aren’t profitable. Because of that, it’s very expensive and unsustainable to build games and test them and see what succeeds.
Instead, companies come up with ideas, build a simple video demonstrating the idea, and put up ads with those videos. They then see how many people engage with the ads to determine how many people would even visit the download page for that game. Building a quick video is much much much cheaper than building a game. This is the first step in fast failing their ideas and weeding out bad ones.
Essentially the companies have lots of ideas, build lots of simple videos, advertise them all, and see which ones get enough engagement to be worth pursuing further, while the rest get dropped entirely.
But those ads need to link somewhere. So they link to the companies existing games. Because they’re already paying for it. So why not.
But building a whole new game is also expensive. Dynamics in mobile gaming are very odd because of the way “the algorithm” works. It is actually extremely expensive to get advertising in front of enough people that enough download it that you have any meaningfully large player base to analyze at all.
So the next trick is these companies will take the successful videos, build “mini games” of those ads as a prototype, and then put that in their existing game. This means they can leverage their existing user base to test how much people will engage with the game, and more importantly, eventually test how well it monetizes. Their existing users have already accepted permissions, likely already get push notifications, and often already have their payment info linked to the app. It also means they don’t have to pay for and build up a new store presence to get eyeballs on it. Many of the hurdles of the mobile space have already been crossed by their existing players, and the new ones who clicked the ads have demonstrated interest in the test subject. This is why many of the ads link to seemingly different games that have a small snippet of what you actually clicked on.
If these mini games then become successful enough, they will be made into their own standalone game. But this is extremely rare in mobile. The way the store algorithms and ads work make it pretty fucking expensive to get new games moving, so they really have to prove it to be worthwhile in the long run.
So yeah, most people look at this the wrong way - it does actually go against common sense advertising, but that’s because it’s not actually advertising. It’s essentially the cheapest way for companies to get feedback from people that actually play mobile games about what kinds of games they would play.
It’s not advertising. It’s market analysis.
I am curious how plastics are on the approved list of pig feed though, that is bizarre
It’s not really that strange - these laws and regulations are bought by the industry with mega bucks that citizen movements can’t compare to. It’s just corruption lobbying. It’s perfectly legal for them to just pay the people making the rules because we decided corporations are people too. The agriculture industry gets away with a ton of bullshit through these means all over the place.
It saves them a lot of money to feed pigs trash. So they buy some wiggle room on the regulations, make a half assed attempt at cleaning it, pay people to say it’s negligible or come up with some reason why it’s okay, pay some more people to green wash it as “well it saves food waste!”, then just have at it. The amount of money they’d spend to feed them real food far outweighs the cost of lobbying and misinformation campaigns.
The only scripts I’ve seen still leave a giant empty box at the top… Are there any that fix this too?