• 4 Posts
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Joined 21 days ago
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Cake day: February 13th, 2026

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  • It’s just a flying dump truck that dumps loads of bombs onto enemies. What more could you want? You want one that’s fast, that’s what the B-1 is for. You want one that’s stealthy, that’s what the B-2 is for. You want one that’s small and agile, you just strap some bombs to a fighter jet.

    But if you want a cost-effective way to deliver bulk munitions to someone whose day is about to be ruined, the B-52 is your plane.

    The only reason I could think that it would be replaced anytime soon is to perhaps replace it with a fully autonomous mega-drone of a bomber … and even then, the best, most cost-effective option is probably just to replace the B-52’s cockpit with sensors and a computer.






  • I don’t think this is realistically possible without running it in a virtual machine

    Seems like a Linux kernel specially developed to have this feature could potentially pull it off. You wouldn’t need to stop all processes or store the entire contents of RAM, just pause the processes involved in the game and store the contents of the memory currently assigned to those processes. Since the kernel is already in charge of process management and memory management, this seems theoretically possible. Just don’t allow the game to use any more CPU cycles at all until all game-related RAM is copied onto a save file on disk. The game will appear to freeze for an appreciable amount of time while this happens, but after that it should resume … basically the same as if you were running a CPU-intensive game on a CPU that was woefully inadequate for it and the game froze/stuttered due to waiting on the CPU. Then, the save state could be loaded by the kernel just creating a new process with the same parameters as the original one, loading that information from disk into memory, then un-pausing that process.

    It would have to be done at a very deep level and be baked right into the kernel, though.

    (If you have sufficient RAM, the same basic process could maybe be done more quickly and efficiently by copying all game-assigned RAM into a new allocation in unused RAM, rather than saving it to disk. There will probably still be a noticeable stutter, but the game should spend much less time ‘frozen’ that way. I guess, come to think of it, this technique could also be used as a write cache for writing to disk, so you could save states to disk without needing to pause the game for as long. Would only work if your system has enough RAM to hold everything the game is using twice, plus overhead for the OS. But in systems with 32GB or more, that’s unlikely to be a problem. Even 16GB systems could do it, depending on how RAM-intensive the game is.)


  • OwOarchist@pawb.socialtoFediverse memes@feddit.ukWhy do people DO THIS???
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    7 hours ago

    I’ll downvote in an art share community if:

    • The art is politically trolling or otherwise deliberately offensive.

    • An artist is spamming there with too many posts in a short time.

    • The artist is self promoting too hard in the title/comments. (Or includes any sort of ‘clickbait’.)

    • The art is really, really, really bad. Like, “I’ve seen toddlers draw on the wall with crayon more skillfully than this” kind of bad.





  • could be used to advocate for a preferential voting system

    And who’s going to implement that system? The US government had no interest in doing so because every elected representative currently in office got elected under the current system and thus directly benefits from it. And that’s before it was taken over by fascists who have no interest in the people being able to vote at all.

    You are NOT going to get preferential voting in the US without a complete overthrow and replacement of the government.