Rakisa [he/him]

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Joined 6 years ago
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Cake day: July 29th, 2020

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  • Oh yea rule the waves sounds right up your alley, the whole game loop is just designing ships and then you get to see how they succeed or fail in the battles where you control the ships (with differing difficulties letting you control a main formation, all formations or each individual ship.) I do love me some crunchy wargames. That PTO game seems interesting, reminds me of a game much later called Pacific Storm, very jank and buggy but i did have lots of fun with it as a kid.

    but i don’t want to embarrass myself and i am very patient with ongoing projects.

    Yea that’s fair, fingers crossed for it!


  • I have not been following the vic3-hoi4 converter, that stories system actually does sound pretty interesting, hope they succeed too!

    Yea I agree the naval needs some work, though I think the latest patch did at least emphasize how important naval control is to a country that trades overseas, naval blockades are crippling!

    Do I detect a fellow rule the waves fan? catgirl-happy That whole era of pre-dreadnoughts to interwar ships is super fascinating because of all the developments and weird shit they tried.

    As for hoi4 I could never really get into the naval but I do think it achieves exactly what you point out at the strategic level, I just also like the actually controlling the fleet engagements. I will say I love the designers in HOI4 too, it’s just fun to twiddle around and see what cursed stuff you can make, or just try to replicate historical designs as best as possible. I do hate that the naval designer for battleships the batteries always come in pairs, so you always either have 2-4-6-8 etc batteries. Too abstract for my liking ohnoes


  • Yea it all sounds pretty neat. I agree that Vicky 3 is such a better game for emergent storytelling. Something I’ve noticed watching a lot of paradox grand campaigns (ck to hoi4) is that the narrative just kind of falls apart in hoi4. Its a great war game in the context of WW2, but you really have to work to make it interesting narratively outside of it, since wars are fought to complete annexation and everything is driven by focus trees which are hand created. (Not to say the HOI4 mods aren’t impressive, they are, but clearly its a lot of work)

    I’m not sure how one would be able to bolt together the two systems since Vic3 is so macro focused but much of HOI4s interesting combat comes out of the economy micro of choosing how to design your equipment and how your division templates are setup. I think the whole 1836-1936 period is such a difficult one to do military because they changed so much in that time period. I’ve seen before ideally you’d have the EU4 system of Vic2 and then it somehow transitions to HOI4 towards the end.