Hit up your nearest gym and ask to fight the toughest woman there, nothing can possibly go wrong
No worries, its a good thing to do.
You can share there if you want.
techno-necro-mouse sounds rad as heck
Meanwhile the roaches managed to kill one of the heroes though! With the overlord gone, they accepted a truce and the remaining mice got to carry their dead comrade out. With a ceremonial push-into-the-well that was the end of that character.
I found it rather hilarious that the GM actually tried to give us opportunities to revive the dead hero. However, we failed all dice rolls and were too skeptical after previous necro-shenanigans. Also, the player was fine with losing his character.
Sounds like OSR to be fair, you never know when someone will bite the dust (and who will get their goodies)
After some discussion, we decided to try a new meta-rule: If your character dies, you become the GM next session. Let’s see how that will play out. The campaign will take a break over christmas.
That’s an interesting meta rule, I’ve GM’d “gaiden” episodes in a previous Lancer campaign I was in - they were like simulation combats and the GM also got to play
It was an interesting game. Came out at a time we were going through a bit of a fast paced FPS drought and was one of the - relatively - big name reboots, but curiously one that didn’t have a lasting impact. I had fun at the time, even with the comically awful fall damage (dashing and dying from going down the stairs was equal parts frustrating and hilarious), and hold no nostalgia for the old games. There were fun guns and cool enemies to kill, as well as a story that landed with one of my favorite bittersweet endings.
At the end of the day, I think “enjoyable” would be my final mark; save for the big, busy arenas during the final levels, the game didn’t feel as high octane or thrilling as future releases like DOOM and Titanfall 2, and from the little that I played of the first sequel they really lost their way.