• 1 Post
  • 1 Comment
Joined 1 year ago
cake
Cake day: July 18th, 2023

help-circle
  • Make sure you checked the comparison spoilers. In most cases a ki point is worth a 1st level spell slot. Sometimes a tax is added because of the short rest regeneration (see four elements monk)

    For a sorcerer 2 sorcery points can be used to create a 1st level spell slot.

    In your stated multiclass character concept, it would be appropriate to:
    A) instead of gaining ki points gain 2 sorcery points.
    B) regenerate half sorcery points on short rest.
    C) when a monk feature calls for you to spend ki points treat it as calling for twice as many sorcery points instead.
    D) change monk wisdom requirements to charisma or change sorcerer to wisdom.

    I would take even levels between monk and sorcerer since you do not need high level spell slots to achieve the goal

    I would then also make a double subclass that accounts for your level progression.

    If we assume the first two levels taken is monk your level progression would look like this.

    Level 1: monk proficiencies and saves, unarmored defense, martial arts.
    Level 2: ki, unarmored defense, dedicated weapon (optional Tasha feature).
    Level 3: +1 spellcaster level (multiclass spellcasting table), custom subclass feature 1.
    Level 4: +1 spellcaster level, font of magic.
    Level 5: custom subclass feature 2, deflect missiles, ki fueled attack (Tasha).
    Level 6: +1 spellcaster level, metamagic.
    Level 7: asi, slow fall, quickened healing (Tasha).
    Level 8: +1 spellcaster level, asi.
    Level 9: extra attack, d6 martial arts, stunning strike, focused aim (Tasha).
    Level 10: +1 spellcaster level, magical guidance (Tasha).
    Level 11: ki empowered strikes, custom subclass feature 3.
    Level 12: +1 spellcaster level, custom subclass feature 4.

    I’ll leave it there because you get the idea.

    There are some adjustments that could be made to the progression effectively making a custom class. See my “dead” levels, casting, and balancing post for additional guidance.

    1)Move the asi growth to the normal growth.
    2) space out the subclass features however you please.
    3) fill out half caster class table with the features gained from the first ten levels of both sorcerer and monk.
    4) retain feature scaling of monk features as if you were a single class monk.
    5) use d8 hit die.
    6) gain 2 sorcery points each level (regain them all on short rest).
    7) male sure to get stunning strike at 5th level along with extra attack. (personally I would cap stunning strike to once per turn so it doesn’t just eat all your sorcery points)

    Additionally make sure you aren’t getting features too early when you rearrange them to the table.

    Some subclass ideas: Hangover: when you; become blinded, deafened, or are reduced to half your maximum hit points or lower, until the above listed conditions end you gain resistance to bludgeoning slashing and piercing damage and gain a +2 to attack and damage rolls with unarmed strikes not made as part of flurry of blows.

    Quick cast: when using flurry of blows you may spend an additional sorcery point to replace one of your unarmed strikes with a 1st level spell (don’t consume a spell slot).

    Weave into martial arts: when casting a spell with a range of longer than 5ft at a target within 5ft of you, you have advantage on the attack roll or the target has disadvantage on their saving throw.

    Once you got it why don’t you show me for me to check out. I’m currently writing my own ttrpg so my ability to dedicate time to homebrewing 5e is lacking. Honestly I think the character concept sounds really fun and interesting.

    Thank you for your time.