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14 days agoYeah I can make a list of features that I’d like to have and annoyances that exist now, but I wouldn’t call it stuck in a single monitor paradigm either. Depends on what your needs are I guess!
openpgp4fpr:2a420f2982e589326ca49d1b0644b87ed144c988
Yeah I can make a list of features that I’d like to have and annoyances that exist now, but I wouldn’t call it stuck in a single monitor paradigm either. Depends on what your needs are I guess!
JetBrains IDEs can be easily configured for multi monitor setups. I use Rider daily and have a couple layouts saved for different purposes that make full use of 3 monitors, never really had a problem with it. Can you be more specific about what you want to achieve?
In a game that is production ready you would be going through individual assets with the person who designed them and you’d establish when to spawn and despawn them. As designers tend to go crazy and not worry about memory at all, I tend to guide them to think about memory availability in a particular scene. Really depends on the game you’re making though