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As always, it’s the upper management who decides if there are more/less people working on the products, or any people at all
As always, it’s the upper management who decides if there are more/less people working on the products, or any people at all
I have used both and can confirm they worked great. There is also REFramework for recent Capcom games like Devil May Cry 5, Resident Evil entries and Monster Hunter Rise. Steam workshop compatible games like Rust and Don’t Starve Together also work great. My observation is it depends on if the mod framework the community chooses is compatible, or if the mod/framework author care enough for Linux support.
That’s disappointing. From Capcon’s even earlier track record such as DMC5, RE 2/3/4/8 and MHR, I expected great builtin compatibility of their RE engine with Linux and Steam Deck. But their latest titles DD2 and SF6 proved otherwise, so I guess it’s just optimization problem for specific game cases
Extensions are not equivalent to native customization, and both have pros and cons. On one hand, extensions provide a variety of features that can be added specific to people’s likings, but on the other hand, there are chances of incompatibility (in gnome shells for example) and delayed maintenance from developers (which results in having to wait for them to finish the work when dependency updates)
sudo provides sudoedit
or sudo -e
which allows me to use vim with my user configuration btw
At least man pages are better than ChatGPT or other generative LLM that can hallucinate
The fact that my game throttles when windows does update in the background as it pleases is enough reason