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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • The base game already had some pretty badly designed fights that rely on deceptive animations and timing for their difficulty, and the DLC really triples down on that. The more games they make the more bullshit the fights get. I like a challenging fight, but when you have to die to a boss 20-30 times just to see all of their attacks, and the attacks are designed to not be legible the first time you see them… It’s just not very fun game design. I think FROM is a victim of their own success and this is the inevitable result of constantly trying to one-up the last hardest flight in the series. At a certain point it stops being rewarding and just becomes a grind.


  • It’s not that the dlc is harder per se, it’s that builds which could handle endgame content fairly easily are getting one- and two-shot by the first bosses in the DLC. They clearly overturned the DLC, whether intentionally to pad the playtime or not, and most players will need to respec or grind for several levels to stand a chance. I’m still getting one-shot by certain attacks with 75 vigor and fairly heavy armor.

    I also think the design of many of the boss fights are mechanically unfair, but that was the case in the base game too. I love these games, but the more they make the more they trend toward bosses with 10+ hit strings with many fake endings, deliberate delays, and unreadable animations, basically requiring dozens of attempts to learn the attacks before you have a prayer of properly responding to them all. I’m still going to complete this DLC but it’s making me miss the more honest bosses of the older games in the series.


  • I mean, I definitely think it’s not ideal and there’s room for improvement and social pressure for Mozilla to change its priorities, but I also don’t think it’s any reason to abandon the project. The reality is that a modern web browser is too massive of a project for a non-commercial entity to reasonably develop and keep updated, and Mozilla is the only such entity that’s even remotely got its heart in the right place.



  • Remakes can be awesome – the recent System Shock remake is an excellent example of doing it right. The problem, as it always is, is capitalism and greed, which lead to lazy money-grabbing remakes of games that didn’t need it. Many games that get remakes should have just gotten patches – Dark Souls is a prime example of this. The remake barely looked better than the original and changed things about the gameplay, not necessarily for the better.