Hey gang.

I’m running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.

Right now – through the power of Plot™ – they’re looking for those items for an influential but shadowy collector. They’re supposed to deliver the first batch of three items together. When that happens they’ll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.

And here’s my problem: I want them to have these magical items, which of course have cool powers. And I don’t know how to do that.

My plan right now is, that the museum isn’t interested in the actual powers, they just want to display the items for their historical relevance. So they’ll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).

I am not completely satisfied with that idea, because it seems far-fetched and I’d like to hear your ideas, if you have any, on how to resolve this.

Thank you and a thousand dm’ly kisses to you all.

  • Buglefingers@lemmy.world
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    2 months ago

    You could add additional Plot™ where after the items are collected there is something revealed that requires those 8 items that the museum is More interested in but is dangerous. As an offer for that item (which may not hold any actual magic but holds major historical value) they offer those 8 magic items to the adventurers as a payment from the museum to undertake the (dangerous?) quest.

    You could easily make that historical item a representation of all 8 items as a way to satisfy the museums desire for those items as well.

    The con to all this is that it would add one additional quest line to the story and might interfere with other Plot™ plans you have