The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 2 years agoSure, if you put it like that...lemmy.worldimagemessage-square77linkfedilinkarrow-up11.08Karrow-down126cross-posted to: absurdity@lemmy.cafe
arrow-up11.05Karrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 2 years agomessage-square77linkfedilinkcross-posted to: absurdity@lemmy.cafe
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up9·2 years agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·2 years agoTheir code is literally spaghetti
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·2 years agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·2 years agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-22 years agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Their code is literally spaghetti
l-… literally?
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.