This goes beyond just graphical changes, any mechanics that’d you’d love to see get more fleshed out or quests get expanded? Does not have to be realistic!

  • A_Random_Idiot@lemmy.world
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    20 days ago

    I mean, if you’re gonna ask for my biggest wish for the Remasters… it would be that there wouldnt be a remaster, but a Remake instead. Because both games deserve a ground up remake, on a more modern (NOT FUCKING UNREAL5) engine, with more love and time that their original iterations had during creation.

    but, thats probably not gonna happen…

    So I guess I guess I hope they at least somehow convert the base engines to 64bit so they can address more than 3.5gb of ram (and even that was only due to hex editing the .exe files), and all the ram limited design in game be redone.

    Prime example being New Vegas in FONV, make the city completely open. It was only segmented and instanced behind load screens because of ram limitations on the consoles at the time.

    • scarabic@lemmy.world
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      19 days ago

      I really can’t understand how their tech is so chronically held back. I understand they need their games to interop with modders and such. But can’t they keep that API relatively stable while modernizing the stack behind it? I clearly don’t get it.

      Maybe it has to do with the way their games all take 11 years to make. It’s like interstellar war: you launch ships and you know they’ll need centuries to arrive and be outdated when they get there.

      • Flamekebab@piefed.social
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        19 days ago

        I wonder how much of it is “they’ll buy it anyway, why spend money on something that isn’t going to move the needle and also adds retraining costs and risk”.

        I’m constantly frustrated by their naff tech.

  • NathanRanch@lemmy.zip
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    20 days ago

    I would just like to see for once the artists original idea honored instead of whatever graphics injection 5090 slot we’re going to get.

  • EvasiveSpecies@lemmy.world
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    19 days ago

    They will release 1:1 the same games just with updated graphics. Not a complaint but unfortunately these aren’t remakes so we won’t see any of the great cut content we’d like to see.

    Open Freeside with less loading screens would be cool. Travelling from inside buildings or caves. Maybe some of the named NPCs getting unique voice actors this time around. Autumn’s voice actor is funny but his line delivery is still flat in a bad way lol. Less invisible walls so you can try to climb some of the mountains if you are bored. 3 remaster being released without the ending where you HAVE to sacrifice yourself and Fawkes not blaming us for not wanting to die.

    Hopefully they keep the original New Vegas/3 skill and perk system. HATE what we have in 4 and 76.

    Perhaps, at the very least in the credits, mentions of Benny’s and Mr. House’s voice actors since they have passed away as they really made the original game special.

    • Makhno@lemmy.world
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      20 days ago

      When I was playing FO4 I used a mod that allowed me to build stationary motorcycles at settlements in hardcore that I could use for fast travel. You’d have to scavenge/craft fuel to use it too

  • breadsmasher@lemmy.world
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    20 days ago

    if its anything like the oblivion remaster - while great, i dont believe it changed any underlying systems

    • ryven@lemmy.dbzer0.com
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      20 days ago

      It changed a good bit actually. You always gain 4 points in a stat (other than Luck) when you choose to level it, instead of it depending on how many related skills you raised since your last level. Fatigue is no longer part of the melee damage calculation, which means you can spam attacks without reducing your damage, but magic effects that raise your maximum Fatigue no longer give a damage bonus. Agility no longer affects your chance to be flinched when hit. The way difficulty settings are implemented changed from a slider to four set difficulties, and a bunch of enemies that were really tanky or had damage that was stronger than expected for their tier got nerfed. Also the new combat animations affect attack timing and weapon reach. There’s definitely some other stuff I’m forgetting, too.

      • Einskjaldi@lemmy.world
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        20 days ago

        The problem is that it’s bad enough that I had a crash several times in not that many hours and they stopped updates completely after a few patches with tons of known bugs left.

        • ryven@lemmy.dbzer0.com
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          20 days ago

          I’m really annoyed that they never fixed the bug where detail columns (and thus their related sorting options) disappear from the inventory sometimes and you can only get them back by relaunching the game. Also the one where adding items to containers makes them disappear in the menu and the only way to get them back is to press the “take all” button.

    • Oxysis/Oxy@lemmy.blahaj.zoneOP
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      20 days ago

      Yeah I know, this is just to see what other people would want changed. Doesn’t matter if it would never happen, just nice to see what others would want

  • NutinButNet@hilariouschaos.com
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    20 days ago

    Fixing bugs. But that’s asking too much.

    I bought Skyrim so many different times and it’s amazing how the same bugs persist across so many versions. Literally did nothing when rereleasing on a new system. Like the Nintendo Switch port carried over bugs I had first experienced nearly a decade earlier when I played on Xbox 360 as my first time playing the game.

    It’s unacceptable. These companies act like because we live in an age where patches can be released over the internet, that excuses their behavior.

    Back when Morrowind was released, they didn’t have that luxury and had to release the game in as perfect of condition as they could or risk a bunch of angry gamers. Now they don’t care. And partly because we enable them by buying it in that state and not pushing back enough.

  • Truscape@lemmy.blahaj.zone
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    20 days ago

    I want both to flop so Zenimax/Microsoft splits off the IP from the parent company to a studio that cares about making geniune art again.