• jjjalljs@ttrpg.network
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    14 days ago

    Increasing Armor Class: Why make attack rolls at all if the game is designed for you to hit at least seven of the ten times you roll the dice? The joy of a success is only satisfying if there’s a realistic chance of missing.

    I would have gone the other way and just removed the two-hit check altogether. Missing isn’t fun. Missing makes no progress. Get rid of it.

    I don’t think this would seriously solve the problems I have with DND. The adventuring day model is a huge source of problems. The inability to reason about much of the world (I see a knight on the road. How many hit points does he have? 10? 20? 200? This information would inform tactics but is not provided). Many other problems I don’t feel like enumerating.