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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • Increasing Armor Class: Why make attack rolls at all if the game is designed for you to hit at least seven of the ten times you roll the dice? The joy of a success is only satisfying if there’s a realistic chance of missing.

    I would have gone the other way and just removed the two-hit check altogether. Missing isn’t fun. Missing makes no progress. Get rid of it.

    I don’t think this would seriously solve the problems I have with DND. The adventuring day model is a huge source of problems. The inability to reason about much of the world (I see a knight on the road. How many hit points does he have? 10? 20? 200? This information would inform tactics but is not provided). Many other problems I don’t feel like enumerating.


  • How do you feel about tracking equipment and encumbrance?

    Are these two different things to anyone else? “My hoodlum has a knife, some lockpicks, and a lucky charm” is different than “I’m carrying 12 of 50 pounds for light encumbrance”

    Which should be prioritized more in a campaign: realism or drama?

    Also really depends on genre, heh.

    What has the more authority: GM rulings or game rules?

    I put rulings but that’s because “I’d love to have fun but the book says no” is kind of stupid. But I do not really like when the GM unilaterally, capriciously, changes things. I like having a workable mental model of how the game works. One that doesn’t include the GM’s mood.



  • Yes…but it’s funny they’re using DND. DND famously has a lot of needlessly complicated things - attribute mapping to bonuses, damage dice are arbitrary and need to be memorized or looked up, the spell system is all bespoke spells also need to be looked up or memorized.

    I think once people get acclimated to a system, a lot of the non-simple parts don’t stand out anymore. You just know that a 15 score is +2.



  • Maybe an unpopular opinion, but DND doesn’t do Star Wars well. There’s no adventuring day in the source fiction, really. Jedi are hard to model- they either shine too bright or don’t live up to the fiction. Force powers don’t really map to existing DND systems. Class+Level is very coarse, which makes it hard to model some concepts. DND is almost entirely a combat game, but I guess Star wars is mostly fighting so you won’t feel the absence of other systems that much.

    I’m sure it’ll be make some people happy. The previous d20 Star wars games had their fans. I just don’t think it’s something I’d enjoy, and it’s a shame this is going to suck the air out of star wars tabletop game options.


  • A good post.

    I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)

    But what is even more annoying than that is when players respond with “but you can just change the rules!”. I know! That’s true of any pen and paper game! It’s not some unique property of DND. But sometimes I don’t want to do the work of designing a system, and I almost never want to play some stranger’s pre-alpha homebrew.










  • I dunno man. I’ve had a lot of conversations with players that go like “do you think your character is the first to come up with this hijink? If it works, why doesn’t the entire setting revolve about this infinite damage trick you’re trying to sell me?”

    Like, if it was as easy as casting Charm Person on the king to become the new ruler, other people would already be doing that. Therefore, there must be reasons why it doesn’t work.



  • Still, the costs for defendants, even if ultimately exonerated, have been enormous, with many having their mugshots blasted by the government and some forced to languish in jail or have criminal charges hang over them for weeks and months

    Fundamental flaw in the legal system right there.

    In several high-profile cases, the prosecutions fell apart because they relied on statements by Department of Homeland Security (DHS) officers that had no supporting evidence or in some instances were proven by video footage to be blatantly false.

    Prosecute the liars. Ruin their lives instead.