How do you feel about tracking equipment and encumbrance?
Are these two different things to anyone else? “My hoodlum has a knife, some lockpicks, and a lucky charm” is different than “I’m carrying 12 of 50 pounds for light encumbrance”
Which should be prioritized more in a campaign: realism or drama?
Also really depends on genre, heh.
What has the more authority: GM rulings or game rules?
I put rulings but that’s because “I’d love to have fun but the book says no” is kind of stupid. But I do not really like when the GM unilaterally, capriciously, changes things. I like having a workable mental model of how the game works. One that doesn’t include the GM’s mood.















I would have gone the other way and just removed the two-hit check altogether. Missing isn’t fun. Missing makes no progress. Get rid of it.
I don’t think this would seriously solve the problems I have with DND. The adventuring day model is a huge source of problems. The inability to reason about much of the world (I see a knight on the road. How many hit points does he have? 10? 20? 200? This information would inform tactics but is not provided). Many other problems I don’t feel like enumerating.