The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.
Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.
The console ran at 60 on NTSC, and 50 for PAL. Divide by two to get the standard.
Cuz interlacing
The Super Nintendo’s interlaced video mode was basically never ever used. It could output 60Hz and more than often did.
Only some games had limited framerate for various reasons, such as Another World being limited by cartridge ram or Star Fox being limited by the power of the SuperFX. Yoshis Island also used the SuperFX and wasn’t limited like Star Fox was. Occasionally there was slowdown if a developer put too much on screen at once, but these were momentary and similar to today when a game hitches while trying to load a new area during gameplay.