I suppose the advantage of setting it in the UK is that you don’t need to model the ghouls. You can just go to Stoke-on-Trent and film the locals.
I heard they wanted to film the wasteland parts of the Fallout show in Stoke, but they cancelled those plans when they got there and realised they’d have to spend millions on improvements.
They could’ve saved time on the creation of (distopian) environments if the polluted factory towns were still there. Thanks a lot environmentalists! /s
Bethesda has done a great deal to discourage all modding efforts for the last couple years and they‘ll continue to do so until people stop buying their broken piece of code for an excuse of software. Which might happen sooner than later because the state of their games was always highly dependent on modders to fix everything constantly and there are fewer of them every day because of Bethesda’s incredible streak of ignorant decisions.
Skyrim is one of the best selling games in history. A huge chunk of those sales took place on consoles, where mod availability is limited. This whole concept of modders being the only thing making Bethesda’s games successful is quite exaggerated, IMO.
Mods are definitely the one thing giving their games longevity, nobody would be still playing Skyrim or Fallout 4 nowadays if it wasn’t for the plethora of mods. In fact I feel kind of sorry for people playing on console, because the vanilla experience is just mediocre as fuck.
terrible. just terrible. im still playing skyrim and fo4 without mods. 99% of my playthroughs are vanilla. i have single handedly proved your comment wrong 🍷🧐
I legitimately feel sorry for you.
no, i legitimately feel sorry for you. your comments read like a madman raging at the world. oh how they dare have fun and i dont? oh how dare the world not be just like me? woe is me. woe is me.
lol
Maybe read the article. I know it’s too much to ask, but before saying stupid things, sometimes, it might be better to read the article.
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”
“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”
With all the AI generated garbage flooding text-based news, I didn’t bother reading it either. It’s a waste of my time 90% of the time.
Mate, if you cared about your time, you wouldn’t argue on Lemmy under a post about something you didn’t even read.
I did read it. I said I wouldn’t blame him for not reading it given how much garbage is getting published.
But y’all love getting on your high horse over false assumptions 🤷♀️
I did read it. But y’all love getting on your high horse over false assumptions 🤷♀️
I didn’t bother reading it either
🤡 🤡 🤡
Lmao fair, I didn’t read it at first. I did read it after the first guy responded, though, and I assumed you responded to something further down the chain
Wait what?
So Bethesda is releasing a update to improve the code base.
And the volunteer modders of Fallout London are blaming Bethesda because Bethesda didn’t check in with them?
Well no, not really. They are just stating the fact that the update will almost certainly break their mod (and many others tbh) and just want time to fix it so even unexpierenced modders can enjoy it. They also say they are excited for Bethesda’s update since they love FO4.
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers."
“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”
The Bethesda never changes bit was a joke that in context seems like he means it in a positive way.
"Bethesda. Bethesda never changes,” he concludes with a smile.
Yeah, the “Bethesda. Bethesday never changes” seems to me to just be a reference to the iconic and memed start of FO4. “War. War never changes”. Just a little inside joke for the FO4 community
It can also refer to the fact they have continued to use the same ancient and busted-ass engine all the way from 2002 to 2024.
I’m not a fan of Bethesda in the slightest anymore, and this drives it home for me. I get that they want to update their game, good on them for updating an old game. But they release broken games that need mods to become playable. If they want to keep that ecosystem they need to quit, “breaking userspace” so to speak.
Despite you feeling like they NEED mods to be playable, the vast majority of people play Bethesda games with no mods whatsoever, most on platforms that aren’t even capable of open modding. If you wonder why Bethesda is lukewarm on mods in recent years, look no further than this sentiment.
How dare they update their game with free bug fixes, performance improvements, features and improved graphics? Their video game I bought on sale 10 years ago for $6 is an operating system with a stable, documented API, and making that comparison doesn’t make me look insane and wildly entitled. Who cares about the 100% of people who will receive a better game for free because of this, what’s important is the 1% of people who will have to rewrite their mod so that 10% of players can use it!
Why on earth would Bethesda not want to cater to this unprofitable, demanding & entitled crowd of out-of-touch nerds who think everyone tweaks everything to hell before even trying it? I’m at a total loss.
They make broken games. You can stand up for “It just works” Todd as much as you want. He’s not going to give you a special corporate shill badge and pat you on the head.
Usually this doesn’t break the mods that fix bugs. That’s almost always data changes.
It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.
delayed indefinitely
Not just delayed
And it’s because an update broke the unreleased mod
I mean, until the update comes out it would need to be indefinite, you can’t know what needs to be changed to even give an estimate until it’s out. Could be anything from a simple five minute fix to starting from near the beginning, may need dependencies updated, etc
I mean, they had announced a Skyrim Anniversary Edition style update to FO4 a while ago (before Starfield released) but it was so long ago I can understand why someone might forget they had said anything about it until the recent news with details.
The issue isn’t anyone forgetting. The issue is Bethesda releasing a “mod breaking” update two days after the mod should have released. So if they kept the release date, anyone who tried it after that update will think the mod doesn’t work. When Bethesda first announced a next gen update, everyone assumed it would have happened already
My point was if they anticipated the update (or Bethesda gave a release date instead of just teasing it) they could have adjusted the release date before now.
So what was your point about them forgetting it?