• Blackmist@feddit.uk
    link
    fedilink
    arrow-up
    0
    ·
    6 months ago

    I suppose the advantage of setting it in the UK is that you don’t need to model the ghouls. You can just go to Stoke-on-Trent and film the locals.

    • EnderMB@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      6 months ago

      I heard they wanted to film the wasteland parts of the Fallout show in Stoke, but they cancelled those plans when they got there and realised they’d have to spend millions on improvements.

    • NaoPb@eviltoast.org
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      6 months ago

      They could’ve saved time on the creation of (distopian) environments if the polluted factory towns were still there. Thanks a lot environmentalists! /s

  • CosmoNova@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    6 months ago

    Bethesda has done a great deal to discourage all modding efforts for the last couple years and they‘ll continue to do so until people stop buying their broken piece of code for an excuse of software. Which might happen sooner than later because the state of their games was always highly dependent on modders to fix everything constantly and there are fewer of them every day because of Bethesda’s incredible streak of ignorant decisions.

    • bassomitron@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      6 months ago

      Skyrim is one of the best selling games in history. A huge chunk of those sales took place on consoles, where mod availability is limited. This whole concept of modders being the only thing making Bethesda’s games successful is quite exaggerated, IMO.

      • CALIGVLA@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        6 months ago

        Mods are definitely the one thing giving their games longevity, nobody would be still playing Skyrim or Fallout 4 nowadays if it wasn’t for the plethora of mods. In fact I feel kind of sorry for people playing on console, because the vanilla experience is just mediocre as fuck.

    • stormesp@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      6 months ago

      Maybe read the article. I know it’s too much to ask, but before saying stupid things, sometimes, it might be better to read the article.

      “Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”

      “The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”

      • A_Very_Big_Fan@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        6 months ago

        With all the AI generated garbage flooding text-based news, I didn’t bother reading it either. It’s a waste of my time 90% of the time.

        • summerof69@lemm.ee
          link
          fedilink
          arrow-up
          0
          ·
          6 months ago

          Mate, if you cared about your time, you wouldn’t argue on Lemmy under a post about something you didn’t even read.

          • A_Very_Big_Fan@lemmy.world
            link
            fedilink
            arrow-up
            0
            arrow-down
            1
            ·
            6 months ago

            I did read it. I said I wouldn’t blame him for not reading it given how much garbage is getting published.

            But y’all love getting on your high horse over false assumptions 🤷‍♀️

            • summerof69@lemm.ee
              link
              fedilink
              arrow-up
              0
              ·
              6 months ago

              I did read it. But y’all love getting on your high horse over false assumptions 🤷‍♀️

              I didn’t bother reading it either

              🤡 🤡 🤡

              • A_Very_Big_Fan@lemmy.world
                link
                fedilink
                arrow-up
                0
                arrow-down
                1
                ·
                6 months ago

                Lmao fair, I didn’t read it at first. I did read it after the first guy responded, though, and I assumed you responded to something further down the chain

  • Potatos_are_not_friends@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    6 months ago

    Wait what?

    So Bethesda is releasing a update to improve the code base.

    And the volunteer modders of Fallout London are blaming Bethesda because Bethesda didn’t check in with them?

    • SquirtleHermit@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      6 months ago

      Well no, not really. They are just stating the fact that the update will almost certainly break their mod (and many others tbh) and just want time to fix it so even unexpierenced modders can enjoy it. They also say they are excited for Bethesda’s update since they love FO4.

      “Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers."

      “The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”

      The Bethesda never changes bit was a joke that in context seems like he means it in a positive way.

      "Bethesda. Bethesda never changes,” he concludes with a smile.

      • JanoRis@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        6 months ago

        Yeah, the “Bethesda. Bethesday never changes” seems to me to just be a reference to the iconic and memed start of FO4. “War. War never changes”. Just a little inside joke for the FO4 community

  • Glitchington@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    6 months ago

    I’m not a fan of Bethesda in the slightest anymore, and this drives it home for me. I get that they want to update their game, good on them for updating an old game. But they release broken games that need mods to become playable. If they want to keep that ecosystem they need to quit, “breaking userspace” so to speak.

    • shinratdr@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      6 months ago

      Despite you feeling like they NEED mods to be playable, the vast majority of people play Bethesda games with no mods whatsoever, most on platforms that aren’t even capable of open modding. If you wonder why Bethesda is lukewarm on mods in recent years, look no further than this sentiment.

      How dare they update their game with free bug fixes, performance improvements, features and improved graphics? Their video game I bought on sale 10 years ago for $6 is an operating system with a stable, documented API, and making that comparison doesn’t make me look insane and wildly entitled. Who cares about the 100% of people who will receive a better game for free because of this, what’s important is the 1% of people who will have to rewrite their mod so that 10% of players can use it!

      Why on earth would Bethesda not want to cater to this unprofitable, demanding & entitled crowd of out-of-touch nerds who think everyone tweaks everything to hell before even trying it? I’m at a total loss.

      • Glitchington@lemmy.world
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        6 months ago

        They make broken games. You can stand up for “It just works” Todd as much as you want. He’s not going to give you a special corporate shill badge and pat you on the head.

    • GlitterInfection@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      Usually this doesn’t break the mods that fix bugs. That’s almost always data changes.

      It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.

  • ILikeBoobies@lemmy.ca
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    6 months ago

    delayed indefinitely

    Not just delayed

    And it’s because an update broke the unreleased mod

    • neoman4426@fedia.io
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      I mean, until the update comes out it would need to be indefinite, you can’t know what needs to be changed to even give an estimate until it’s out. Could be anything from a simple five minute fix to starting from near the beginning, may need dependencies updated, etc

  • I mean, they had announced a Skyrim Anniversary Edition style update to FO4 a while ago (before Starfield released) but it was so long ago I can understand why someone might forget they had said anything about it until the recent news with details.

    • CaptnNMorgan@reddthat.com
      link
      fedilink
      arrow-up
      0
      ·
      6 months ago

      The issue isn’t anyone forgetting. The issue is Bethesda releasing a “mod breaking” update two days after the mod should have released. So if they kept the release date, anyone who tried it after that update will think the mod doesn’t work. When Bethesda first announced a next gen update, everyone assumed it would have happened already