It shows the amount of faith people have in the platform. You’re spending money on something that requires steam to continue to exist (as well as your user account), or else the purchase was wasted.
I wouldn’t advance-buy a game I wasn’t sure I’d play soon on a Google or Microsoft platform. I’d lose the ability to play the take within a year!
Oh, and also I guess it speaks to the quality of the discounts available on steam.
That is actually crazy
Here is the source article. It’s light on methodology. Are they going off of price of the game at launch? I maybe pay full price for a game once or twice per year. 50-70% of my unplayed games are probably from Humble Bundle/Humble Choice.
Probably the same price used by SteamDB to calculate library value, which seems to be some version of “current price” or “most recent non-sale price”.
every time this gets brought up, it rarely mentions humble bundle even though it’s probably a major contributing factor.
how many of us have bought bundles for 1 or 2 games we were interested in and ended up with 10 more that you never even had an intention of booting up in the first place?
In addition to that there’s also a few games in my library that I intend to play later but bought it while it’s on sale as it might be more expensive when I have time to play it later…
This completely ignores people that pirated games and then bought them once life let them contribute to the authors/devs they liked.
I’d think these people probably make up a single number digit of the amount of games bought and never played.
It would be interesting to have a breakdown of which games werr bought and never played. How many of them were gifts ? What’s the share by rating ? Even better : When were the copies the most bought but never played ? This could bring up some interesting partterns.
Which ones were ever present in humble bundles or other key bundles, what is the age of the purchase vs the age of the game, etc. I agree, a deeper understanding of the data would be great.
Probably 3/4 of my steam library are games that remain unplayed, and that I purchased with no intention to ever play.
…but that $5 was WELL worth the one game in the bundle that I actually cared about.
Sometimes the bundle is even less expensive than just getting the one game, specially if you already own part of the bundle
…yet.
It’s my retirement plan. Buy the games now when they’re on sale with the intention that one day, perhaps when I retire at 80, I’ll have a plethora of time on my hands to finally play all the games in my backlog except I’m certain that I’ll be so senile by then that I’ll probably end up playing the same one over and over for what seems like the very first time each time I fire it up.
This is a pillar of pride for us. We are literally creating jobs 😆
I can proudly say that every game I have on Steam or any other platform that has 0 play time, is a game I obtained for free.
Spent 4 hours in RDR2. Realized I hate westerns. It seemed like an ok game though
- Decide you want game
- Add it to wish list
- Seam tells you it’s for sale 80% off
- Buy game
- Wait till you feel like playing that genre and no other games you want to play even more are sitting unplayed in your backlog
- Play “unplayed” game
Why is this a problem?
I feel attacked
Sometimes during a sale, I’ll ask myself: if I never get around to playing this 4.99 Indy game, will I still be glad to have given the dev some money to have made such a game? The answer is often yes.
And yet they’ll grip that game right out of your library whenever they want to. The world that people complain about is the world they go wrong with. Once the fuckery started, that’s when I stopped giving these companies money. I haven’t bought a video game for probably decades.
And that’s okay. It’s also not a “pile of shame”. If you’re in the mood to play something and then aren’t, that’s fine. Games are supposed to be fun. Don’t treat it as an obligation. Not every fucking choice in your life needs to be financially efficient.