Live long and prosper?Star Trek wallpapers available on Patreon: https://www.patreon.com/posts/4785156Artwork: Knut http://kittyninjafish.deviantart.com/Musi...
I always wondered why we can’t just take checkpoints of ourselves via the transporter, so if we die on an away mission NBD—we lose the information and experience of of the mission and that’s it. Could even have like a git repo of ourselves.
It is obvious that no one really thought through the implications of transporters when they were created for TOS. Later, someone came up with the technology behind and it sounds horrific, but no one really understood the implications.
Even by TNG era, there was enough understanding of the idea of transporters where a species could have created a Moon like method of supplying labor, with workers being “beamed out” after their service and enough positions filled with different patterns enough to fool the crew.
This is basically how death and respawn are handled in pretty much every space sim I’ve ever played. You’re insured and if you die, the insurance company pops out a clone of you and charges you (it?) a premium. If we had the tech for it, I’m sure it would actually be a thing.
I always wondered why we can’t just take checkpoints of ourselves via the transporter, so if we die on an away mission NBD—we lose the information and experience of of the mission and that’s it. Could even have like a git repo of ourselves.
git checkout -b “college”
Graduate, then merge to main. Etc.
Yeah, that one episode with Pulaski growing old confirmed that transporters are immortality machines.
Sometimes you just have to ignore canon.
That’s like the backups on Altered Carbon.
It is obvious that no one really thought through the implications of transporters when they were created for TOS. Later, someone came up with the technology behind and it sounds horrific, but no one really understood the implications.
Even by TNG era, there was enough understanding of the idea of transporters where a species could have created a Moon like method of supplying labor, with workers being “beamed out” after their service and enough positions filled with different patterns enough to fool the crew.
Moon is such a spectacular movie
This is basically how death and respawn are handled in pretty much every space sim I’ve ever played. You’re insured and if you die, the insurance company pops out a clone of you and charges you (it?) a premium. If we had the tech for it, I’m sure it would actually be a thing.
Unadvanced civilation: murders crew in cold blood. While they are cleaning up the mess, the same crew comes back with phasers ready.