• underisk@lemmy.ml
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    6 months ago

    “Snake! Nuclear weapons are very bad! Governments mislead and influence their citizens through mass media! Privatization of military is going to lead to global chaos!”

    “Wow, cool bipedal walking nuclear launch platform.”

    • Remember how there was a secret cutscene that only played after there was 100% nuclear disarmament across the entire platform? And there were people purposely trying to make nukes faster than the efforts to disarm them just cuz they were dicks?

  • Kata1yst@kbin.social
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    6 months ago

    Reminds me of the kid who I worked with who tried to convince me in earnest that Colbert was a champion of Conservatism.

    I thought it was a joke for weeks and played along before I realized he just was that dumb and naive.

    • I Cast Fist@programming.dev
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      6 months ago

      I’m always amazed/worried when people’s skulls are so thick that “obvious” caricatures become ideals. “Deep cover librul”

      • Uranium3006@kbin.social
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        6 months ago

        These days obvious characters of Republicans are running for, and winning the state and federal elections. Except they’re not caricatures they are honestly that crazy

        • Sterile_Technique@lemmy.world
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          6 months ago

          crazy evil.

          They know what they’re doing. It’s a ridiculously effective strategy to manipulate voters on both sides of the aisle. The bigots and neonazis eat that shit up; and the rest of us have a tendency to not take them seriously, so instead of holding them accountable, we just give them the village idiot pass every single time.

          We really need to start treating them in accordance with the damage they’re doing, not how they present themselves at the podium.

  • GeneralEmergency@lemmy.world
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    6 months ago

    Can we stop pretending that the whole “politics in games” thing isn’t just a bunch of pissy neckbeards upset that games are acknowledging people that aren’t generic white dudes exist.

  • Murvel@lemm.ee
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    6 months ago

    Whats the matter? Can’t stand the awesome force of DEMOCRACY^TM 🫡 through a barrel?

  • The Snark Urge@lemmy.world
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    6 months ago

    You really can’t make political messages in games too heavy handed, can you. Wait ten years and people will point to it as “back when games weren’t so political”

    • rockSlayer@lemmy.world
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      6 months ago

      My favorite was when a person claimed civ was non-political. It’s literally “Politics: the Game”

      • AdmiralShat@programming.dev
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        6 months ago

        I’d definitely argue there’s a huge difference in a politics simulation game, and a game “being political”

        • rockSlayer@lemmy.world
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          6 months ago

          I’ve played a lot of civ, and there’s far more politics to it than just the main gameplay loop.

          • Mic_Check_One_Two@reddthat.com
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            6 months ago

            There’s a huge difference between a game featuring politics as a sandbox for players to play around with, and featuring political themes as a main story driver.

            Civ is a good example of the former; It has politics present in the game, but the politics aren’t presented in a hero/villain way. They’re presented as potential advantages for the player, potential disadvantages for opponents, etc, but the actual policies themselves aren’t central to the system.

            The game pulls from historical political systems as a way to present them to the player, but it could just as easily forego that and call the system some made up word besides “political systems”. Because the politics and policies aren’t actually important to the gameplay; All that matters to the player is what potential benefits and drawbacks they provide. You don’t actually care if a particular civ is “democratic” or “totalitarian”, because those titles could just as easily be replaced with “A” and “B”. The only thing that matters to the player is how that particular civ’s political affiliation will affect their actions.

            But if a game heavily features political themes and messages as part of a plot line, then it’s not something the player can avoid or ignore. If it’s central to the story, one side (likely the side helping the player) is inevitably going to be presented as the hero, and another side (likely the side working against the player) is going to be presented as a villain. Final Fantasy X, for instance, is a good example of the latter. It heavily features anti-religion themes and messages. It’s impossible to play through the game without receiving “religion bad” messaging, because they’re central to the game’s plot line, with religious leaders as the main villains. We can draw direct parallels to real-world examples. And if you’re someone who is religious, those parallels may make you deeply uncomfortable, because religion is being portrayed negatively no matter how you play the game.

  • Cowbee [he/him]@lemmy.ml
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    6 months ago

    The Fallout series has always been anti-Capitalist and anti-fascist since the beginning, and chuds still simp over the Legion and Enclave, and swear that Mr. House is proof that Fallout is pro-Capitalism, obviously